Qing Shan Qu Zui
Chapter 65 It's Really the Special Kind of...
Besides the shock that the story mode itself brought to Chen Sha, there were many other things about "Fortress of the Sea" that surprised him.
For example, the feel of the combat!
As a veteran FPS gamer, Chen Sha possessed considerable skill. Whether it was burst firing, flicking, or a whole series of other maneuvers, he was extremely proficient.
In short, his aim was excellent, and he had extremely high standards for the feel of an FPS game.
The gaming experience of an FPS game, it could be said, was more than half concentrated on the feel.
When Chen Sha experienced the game "Gunscar," he was also slightly shocked. He hadn't expected that domestic game companies could polish an FPS game to this extent, even approaching "Counter Terrorist Plan."
But "Gunscar" was more about imitating "Counter Terrorist Plan."
This was normal, because "Counter Terrorist Plan" was the most perfect FPS game proven in recent years, especially in the domestic market, where it was almost unrivaled.
Trying hard to imitate the feel of "Counter Terrorist Plan" at least wouldn't make any big mistakes.
But the problem was that no matter how much you imitated, it was impossible to do it better than the original.
"Gunscar" imitated the feel of "Counter Terrorist Plan," but because of slight flaws and shortcomings, it was always difficult to truly reach the height of "Counter Terrorist Plan."
Although Chen Sha also put forward many modification suggestions for "Gunscar," even he himself couldn't clearly explain exactly what the subtle differences between the two games were!
"Feeling" was an extremely difficult thing to quantify. Sometimes you knew there was a problem, but it was difficult to explain exactly how to modify it.
And "Fortress of the Sea," in this respect, completely went another way!
Chen Sha felt this when he experienced the story mode.
The feel was extremely different from "Counter Terrorist Plan!"
For example, the gun shooting in "Fortress of the Sea" was more stable, recoil control was easier, headshots were easier to achieve, and the speed of switching guns and opening the scope was faster...
Chen Sha's first feeling was that it was smooth!
If "Counter Terrorist Plan" was an FPS game that required intense concentration and complex skills, then "Fortress of the Sea" greatly lowered the barrier to entry, making shooting games simpler and smoother!
If he had experienced this kind of feel in the versus mode from the beginning, Chen Sha might have been more disgusted.
Because this game lowered the threshold of operation, it was undoubtedly bad news for players like them who had spent several years studying "Counter Terrorist Plan" and invested a lot of energy in practice.
But Chen Sha had been experiencing the story mode all along.
In the story mode, this shooting feel, which lowered the barrier to entry, gave Chen Sha the feeling of being as smooth as silk, completely unstoppable!
Although the story mode itself limited the number of bullets, Chen Sha still had a great time facing a large number of zombies by skillfully switching between various guns and getting accurate headshots. This was all because "Fortress of the Sea" reduced the difficulty of the game and made the gaming experience smoother!
And after playing the story mode for several hours, Chen Sha was surprised to find that he had completely gotten used to this mode of operation and didn't feel any resistance at all!
It seemed that switching guns should be this fast, and recoil control should be this easy!
Moreover, Chen Sha also experienced many of the contents of the versus mode in the story, as if it was a preview of the versus mode!
For example, there was a boss in one level of the story mode who could become semi-transparent, which corresponded to the Ghost Mode in the versus mode.
And the zombies he fought in the story mode turned into the gameplay of Biochemical Mode.
There were also various mercenaries he fought in the story mode, who had excellent guns in their hands, which the protagonist could seize and use.
These guns could all be purchased or obtained in other ways in the versus mode, which was equivalent to allowing players to try out the advanced guns in the versus mode in advance in the story mode!
The story mode became an excellent guide, allowing Chen Sha to transfer from "Counter Terrorist Plan" to "Fortress of the Sea" without any obstacles!
Chen Sha looked at the time. He had been playing the story mode of "Fortress of the Sea" since noon, and it took him more than five hours to complete it.
The story mode wasn't very long, far shorter than some foreign AAA games, but the emotional flow was extremely complete, and the player's emotions were mobilized very fully.
Chen Sha hurriedly opened his large group and sent the address of "Fortress of the Sea" in the official game market.
"This game is awesome! Quick, everyone come play it!"
The people in the group were surprised, because they rarely saw Chen Sha recommending a game so excitedly.
Was he taking money for a bad game?
That shouldn't be the case.
It wasn't that Chen Sha didn't take money for bad games; he often did. But after he took the money, he wouldn't promote it so excitedly. He would just shout in the group in a perfunctory manner and be done with it.
For example, when Chen Sha pulled people in the group to test "Gunscar," he only said, "Good brothers, let's make money together." He didn't say anything good about "Gunscar" at all.
Chen Sha was a very demanding person. He thought that "Gunscar" was good, but only good, so he only regarded the testing task for "Gunscar" as a business and wouldn't work too hard.
But this time, his attitude was a bit of a mystery!
Could it be...
"Brother Chen, were you hacked?" someone asked in the group.
Chen Sha was speechless.
What the hell was hacked? Can't a usually aloof person recommend a game seriously??
"I wasn't hacked! It's really a very special game. You can go take a look. Anyway, it's free," Chen Sha said patiently.
"What's so special about it? Is it more fun than 'Counter Terrorist Plan'?" another curious person asked.
Chen Sha thought for a while: "Well... it's hard to say. It's the kind of game that's very special... Among the FPS games that have a story mode, it has the best versus mode; among the FPS games that have a versus mode, it has the best story; it obviously has very excessive in-game purchase content, but it makes people feel very cheap and very conscientious..."
The people in the group were stunned.
"Pfft!"
"What the hell?"
"Is Brother Chen drunk today?"
"Laughing to death, what kind of ghost is this? The versus mode is the best in the story, and the story is the best in the versus mode!"
"Okay, I'm about to get off work. I'll play it after I get off work!"
Chen Sha typed again: "Does anyone want to play the special mode of this game together? I want to experience the Biochemical Mode and Ghost Mode of this game. Does anyone want to join?"
It wasn't that Chen Sha wanted to exploit his friends.
The key was that the number of players in "Fortress of the Sea" was too small at the moment... There might only be a few dozen players online at the same time. You couldn't find anyone in the special mode at all!
He could only call people in the group and organize it himself.
Soon, the players in the group began to discuss "Fortress of the Sea" enthusiastically.
Everyone was surprised to find that, apart from the name of the game being very unpleasant, all aspects of it were actually quite good???