Qing Shan Qu Zui
Chapter 64 I Didn't Expect the Plot to be So Amazing!
He found himself still in the same room as before, with the corpse of the mutated monster lying next to him.
But his health had recovered a lot, and the fever symptoms from the virus infection had also disappeared.
A little girl was hiding behind a discarded counter, staring at him with curiosity and wariness.
The protagonist tried greeting the little girl in several languages, finding that she seemed to understand Chinese but couldn't respond.
She pointed to her mouth, then waved her hand.
"Oh, she can't speak… is she a plot character?" Chen Sha wondered.
The plot continued.
The protagonist stood up and approached the little girl in a friendly manner, trying to talk to her, and found out that she had saved him.
The little girl showed the protagonist a special syringe, probably a special instrument developed by the researchers in the base, which could be used for blood collection and injection.
The protagonist roughly understood that the little girl's blood had cured the virus he was infected with, so he hadn't turned into a zombie!
The little girl led the protagonist to a nearby laboratory.
The place was a mess, as if there had been a fierce conflict. The air was filled with a pungent smell, and the protagonist dared to enter only after taking a gas mask from the body of a soldier nearby and putting it on.
From the remaining documents and the state of the scene, the protagonist deduced the whole story.
The little girl's body contained antibodies to the virus, and her blood was the antidote to the virus.
After the virus broke out in the base, a mercenary squad was ordered to come and take the little girl away in order to transfer her.
However, during the process, they were attacked by zombies. In the fierce battle, the mercenary squad released a special poisonous gas to kill the zombies, but there were too many zombies, and the entire squad was still wiped out.
However, the original zombies and the squad members who turned into zombies also failed to survive and died from the poisonous gas.
The equipment was damaged and failed, and the little girl escaped.
She had antibodies in her body, which made her immune to biochemical viruses and biochemical poisonous gases, and her blood could also cure infected people.
However, blood collection required special blood collection equipment, that is, the special syringe that the little girl had taken before, which would be scrapped after one use.
In this way, the protagonist took the little girl and continued to look for the exit of the base.
During this process, Chen Sha began to face more challenges.
The map began to become more complicated, and sometimes he had to solve some simple puzzles to continue moving forward.
The difficulty of the monsters continued to increase. Some zombies with mutated abilities appeared among the zombies, such as zombies that were particularly fast, had particularly thick health, and could become translucent; the mercenaries' weapons became more and more sophisticated, and their numbers also increased.
In addition to fighting these enemies, Chen Sha also had to collect many resources on the map and make careful calculations so that he wouldn't fall into the predicament of running out of ammunition and food.
In addition to searching for ammunition and medical medicines, the protagonist also had to search for syringes.
The little girl's blood couldn't help the protagonist permanently immunize against the zombie virus. When the protagonist was bitten by a zombie, he would be infected with the virus again and still needed the little girl to transfuse blood.
If there were no syringes, the little girl wouldn't be able to transfuse blood to the protagonist.
Moreover, the little girl's role wasn't just these.
Although she didn't have any combat ability, she could help a lot.
For example, because the little girl was short, agile, and immune to poisonous gas and viruses, some specific puzzle levels required the protagonist and the little girl to cooperate to pass;
The little girl's blood had the effect of relieving the infected state and restoring health values;
In non-combat states, the little girl would help players find some collectible items hidden in the scene;
The little girl had an instinctive sense of the zombies nearby. If the little girl suddenly found a place to hide while walking, it meant that a battle was about to break out…
In the battle, Chen Sha felt that his emotions were also affected by this little girl.
He would feel very proud to cooperate with the little girl to crack a mechanism;
He would feel very anxious when he saw the little girl being besieged by zombies, wishing he could rush over immediately;
He would feel very distressed when he saw the little girl becoming listless because of blood collection, secretly scolding himself for being so stupid, wishing he hadn't been injured in the battle…
…
Unconsciously, Chen Sha became addicted.
Strictly speaking, "Sea Fortress," in all aspects, whether it was the quality of the game (including graphics, models, actions, details, etc.) or the richness of the plot, still had a considerable gap compared to some foreign 3A masterpieces.
But Chen Sha was still addicted because he felt the difference between this game and foreign 3A masterpieces.
The protagonist was a Chinese national, a Chinese special forces soldier who infiltrated a secret base of a multinational organization to investigate the truth. Although he spoke multiple languages, he often talked to himself in Chinese or spoke to the little girl in Chinese when he was resting, which gave Chen Sha a great sense of immersion!
A protagonist who was a Chinese national was very pleasing in itself.
What's more, to be fair, it was an incredible thing that this game, as a domestic game, could make the plot mode so excellent!
You must know that even games like "Counter-Terrorism Project" and "Bullet Mark" didn't dare to touch the plot mode!
The plot mode of "Sea Fortress" might be slightly lacking compared to some super-classic foreign 3A masterpieces (after all, conditions were limited), but it wasn't much worse.
If compared with domestic games, it was simply an overperformance, a perfect score!
What was rare was that although the plot mode of "Sea Fortress" wasn't complicated, it was small but complete!
The level design was reasonable, the types of monsters and guns were diverse, and the difficulty of the levels was set appropriately.
The most outstanding point was the design of this little girl, which could be said to have completely revitalized the entire plot mode!
If this little girl was removed, this couldn't be called a plot mode at all, at most it could be considered an "endless mode." Anyway, it was just breaking through levels, fighting zombies, and fighting mercenaries. Where was the plot?
But with this little girl added, the plot mode seemed to be completely revitalized!
The originally boring shooting seemed to have a soul, because the player invested real emotions into it!
A game that can inspire resonance in players can be regarded as truly "having a plot"!
At the end of the game, the protagonist went through all kinds of hardships, finally killed to the top floor of the sea fortress, defeated the final mutated monster boss, and climbed onto the escape plane.
On the helicopter, the protagonist pressed the detonation button, and a huge mushroom cloud rose from the entire sea fortress. The ugly virus experiments, the terrible mutated monsters, the profit-obsessed multinational organization executives and mercenaries… all were buried at the bottom of the sea.
The protagonist flew the plane, and the camera gave a shot of the little girl in the cabin.
She was already sleeping quietly, with the protagonist's coat covering her body.
In the afterglow of the setting sun, on the sea rippled by the explosion, the protagonist flew away with the little girl, and the plot mode ended.
The staff subtitles appeared on the screen. What surprised Chen Sha was that there were so few people in the production team, only sixty or so in total!
Among them, there were only more than twenty R&D personnel from Tengda, and the rest were all personnel from various outsourcing companies, including those who made models, customized functions, and voice actors, music, and sound effects personnel…
But even so, Chen Sha was still surprised. He didn't expect that just so few people could create such an unforgettable plot!
In fact, thinking back carefully, the entire plot mode didn't invest too many resources. The only character that could be remembered was this little girl.
But the plot mode of "Sea Fortress" was still impressive, which just showed the designer's superb level!
Chen Sha was shocked and didn't recover for a long time.
He thought this company was joking about developing a plot mode, but he didn't expect that they really had this strength!