Chapter 63 Plot

Chapter 1 Following the Instructions

According to the prompts on the screen, Chen Sha quickly moved the mouse and clicked the left button to struggle free.

The protagonist let out a painful cry while struggling, kicking the zombie aside and stomping on its head!

Of course, the camera shifted slightly at the critical moment to prevent overly gory scenes.

Although the world's ESRO was a rating organization, Bao Xu and Huang Sibao didn't want "Sea Fortress" to be classified as a game unsuitable for teenagers, as that would reduce the player base.

Simple adjustments were made to similar scenes to make them as unobtrusive as possible.

The protagonist fell to the ground in pain. From the first-person perspective, a bloody bite mark on his right leg was clearly visible. The camouflage pants were torn, revealing a bloody, mangled mess of flesh.

The protagonist struggled to his feet again and moved towards the exit with difficulty.

Finally, he reached the last door.

The door was ajar, and a faint light could be seen through the crack, along with some slight noises.

The protagonist pushed the door open.

But the moment the door opened, a blood-soaked zombie suddenly pounced from behind the door, knocking the protagonist to the ground!

"F***, f***, f***, f***, f***…!"

Chen Sha was badly frightened. The zombie's face was so close that it filled the entire screen, and he could see the blood and rotten flesh on its teeth!

Although the zombie's face wasn't particularly realistic or detailed, its sudden appearance completely caught Chen Sha off guard and scared him witless!

This was a zombie wearing a mercenary uniform, with a complete body and strong muscles, unlike the incomplete and weak zombies from before.

The mercenary zombie pinned the already injured protagonist to the ground, desperately reaching its head towards the protagonist, hissing and trying to bite his neck!

The protagonist's right hand gripped the mercenary zombie's throat tightly, while his left hand reached towards the zombie's waist.

"Bang!"

A gunshot rang out. In the blood-blurred vision, the mercenary zombie was pushed away by the protagonist, its body falling to the side.

There was a pistol on the mercenary zombie's waist. The protagonist pulled it out and shot the zombie in the head!

The scene mimicked the blurring of vision caused by excessive blood loss, so Chen Sha didn't see the details of the zombie's head exploding, but this blurred vision, combined with the protagonist's voice acting, accentuated the tense atmosphere even more!

Chen Sha was terrified.

What a scam!

It was supposed to be an FPS game, but it felt like a horror game! It was scaring him to death!

In fact, both of these battles were essentially cutscenes. As long as you had hands, you could pass them by shaking the mouse, but Chen Sha still broke out in a cold sweat.

The main reason was that the first zombie biting his leg and the second zombie ambushing him behind the door both appeared when he was completely unprepared, so the scare effect was particularly pronounced!

Next came a standard tutorial mode.

The system began to introduce how to aim, shoot, reload, and crouch with a pistol, as well as other standard operating procedures.

The operating mode was basically the same as other FPS games, and Chen Sha quickly got the hang of it.

In terms of the plot, the protagonist found a medical kit in a cabinet in this room and bandaged the wounds on his abdomen and right leg.

At the same time, he also found a door access card on a corpse in the room.

After giving himself some simple treatment and bandaging, the story mode officially began.

At first, he encountered some weaker zombies that didn't move very fast. A headshot was basically a one-hit kill.

However, the protagonist had very few bullets in the early stages, and zombies always appeared suddenly in strange places. If you weren't careful, you'd be bitten or knocked down.

Chen Sha was a good shot, but he was still scared.

The game didn't directly or bluntly tell the player the protagonist's identity and purpose, but as the early plot progressed, Chen Sha roughly made some reasonable guesses.

The protagonist was clearly inside some kind of secret base. For some unknown reason, a mysterious virus had broken out here, and a large number of humans had been infected and turned into zombies.

Not only was the protagonist being hunted down by the secret base's mercenaries, but he had also been bitten by a zombie.

Although the protagonist stopped the bleeding by bandaging the wound with the first aid kit, the virus would eventually take effect, and it was only a matter of time before the protagonist was transformed into a zombie.

There were no friends or companions here, and no equipment to contact the outside world. The protagonist could only search for supplies in the dangerous base alone, deal with zombies and some living human mercenaries, and do everything possible to survive.

In this process, players would face multiple challenges.

In terms of combat, facing zombies and mercenaries required completely different fighting styles.

Zombies had excellent hearing. Firing a gun rashly could attract nearby zombies. Unless the player had extremely accurate marksmanship, they were likely to be overturned if surrounded.

Moreover, even if you killed zombies, you often wouldn't get bullet refills and would soon run out of ammunition.

Therefore, the best way to deal with zombies was to use melee weapons and assassinate them one by one using stealth.

Mercenaries, on the other hand, often patrolled in groups of three or five. If one person went missing, the others would immediately become alert, loudly alerting other companions and going on full alert.

Therefore, assassination wasn't a good way to deal with mercenaries. Players had to fight these mercenaries head-on as much as possible and make a quick decision. Anyway, you could get bullet refills after killing mercenaries, and sometimes even capture new weapons.

Of course, in some cases, players would encounter both mercenaries and zombies at the same time, and they could completely lure the zombies and mercenaries to kill each other, and then make their move to reap the benefits.

In some levels, players could use special props to have a good time, such as using a heavy machine gun to strafe hordes of zombies in specific locations, but most of the time, players had to carefully plan the use of weapons and bullets, and survive carefully. Every bullet was extremely important.

Although the scenes in the game were all the same base, the layout felt like a maze.

Some doors were blocked and could not be passed, some required access cards, and some could be destroyed with special props...

And as they continued to advance, the enemies became stronger and more numerous.

To make matters worse, the protagonist's mental state was getting worse and worse, specifically manifested as: the screen suddenly blurred and then returned to normal; the protagonist's hands shook and the crosshair would automatically shift; walking was slow, or it was impossible to walk in a straight line...

Finally, Chen Sha ushered in his first mini-boss battle.

The first mini-boss was a powerful mutated zombie. Compared to other zombies, its advantage was that it was large and had significantly increased health.

However, after all, this was just the first mini-boss. With the various weapons he had accumulated earlier, Chen Sha successfully solved it.

Afterwards, the protagonist fell to the ground, exhausted, and his vision gradually blurred.

He was severely exhausted, and the virus he was infected with was eroding his consciousness.

Finally, the protagonist closed his eyes and the screen went black.