Chapter 62 There's a Story Mode?

It seemed that Lin Wan was being quite generous when she said she could help him get a Fire Kirin.

After all, the market price of the Fire Kirin was 888...

However, Chen Sha quickly shook his head, banishing this ridiculous thought from his mind.

What Fire Kirin for 888? This was just a bunch of code in the game. How could anyone actually spend money on it!

If no one spent money on it, wouldn't the Fire Kirin be worthless?

Well, as long as everyone doesn't buy the Fire Kirin, isn't this a very fair game...?

Chen Sha really couldn't figure out this game. He had seen FPS games like *Counter-Terrorism Project*, which had no in-app purchase services and only sold copies. He had also seen FPS games like *Bullet Marks*, which were free but had various tiered in-app purchase settings, requiring step-by-step top-ups.

He had never seen anything like *Fortress at Sea*.

Curiosity drove Chen Sha to exit the store and continue browsing the game's other modes.

"There are a lot of new gameplay modes in the Versus mode. Ghost Mode, Biohazard Mode? I don't think I've seen those before."

"Holy crap, there's even a Story Mode??"

Chen Sha was pleasantly surprised, though not too shocked, when he saw Ghost Mode and Biohazard Mode.

After all, it wasn't uncommon for versus FPS games to have some innovative gameplay.

But he was shocked when he saw Story Mode.

Because neither *Counter-Terrorism Project* nor any other domestic FPS game developers had ever created a Story Mode!

Creating a story in an FPS game was a thankless and demanding task, and domestic manufacturers basically couldn't handle it!

Some big foreign productions did have stories, but those productions often required massive investments and weren't the same concept as ordinary FPS games!

Tianhuo Studio had been polishing *Bullet Marks* for so long, striving for the ultimate in every aspect, but they hadn't added a Story Mode.

Because Zhou Muyan felt that it was unnecessary and he lacked the confidence!

Even Tianhuo Studio's *Bullet Marks* didn't dare to create a Story Mode. Yet this relatively unknown *Fortress at Sea* did?

This piqued Chen Sha's interest.

He didn't immediately close the game as he had expected, but decided to casually play the Story Mode to see what it was like.

He was also fully prepared to be bored and fed garbage.

...

...

Entering Story Mode.

Black screen.

A slightly long black screen.

Chen Sha almost thought the game had a bug, but soon, he heard a voice in his headphones.

"Is he dead yet?"

"I don't know, he might still have a breath left. But he's infected with the G-virus. It's a dead end."

"Just leave him here."

The voice was authentic English, but fortunately, there were subtitles on the black screen.

In the darkness, the screen seemed to shake, representing the protagonist being thrown down in a semi-conscious state.

Then, the sound of footsteps gradually faded away.

The screen was still black, but it seemed to have a faint light, like the vision a normal person gets when closing their eyes during the day – light passing through the eyelids and being perceived by the eyes.

Chen Sha heard more sounds in his headphones.

There was heavy breathing and low moans, which were most likely coming from the protagonist.

There were rustling sounds, as if something was crawling or staggering around.

There were muffled sounds coming from a throat, like pulling a tattered, riddled bellows – the standard low zombie growls, but they only came from a distance after a long time.

Soon, two arcs appeared on the screen, and a blurry field of vision emerged between the arcs – this was imitating the effect of the protagonist trying to open his eyes.

After a few blinks, the protagonist's vision returned to normal, and Chen Sha saw the clear game screen.

The first thing he saw was a hand, a pale, veiny, dead man's hand!

Both the protagonist and Chen Sha were startled.

The protagonist struggled to get up, but then saw an even more terrifying scene. He wasn't lying on a soft bed, but on a mountain of corpses!

These corpses died in various ways. Some were bloody and gruesome, enough to make anyone throw up their overnight meal.

Some were relatively intact, without even obvious external injuries, just pale skin and exposed veins.

Still others had begun to rot, or had grown strange flesh and blood tissue, undergoing terrifying mutations!

Large amounts of blood had dried and congealed, and these corpses seemed to be entangled together, making it difficult to separate them.

And the protagonist was about to become one of them!

The protagonist was at the edge of the pile of corpses. Obviously, the people who brought him here didn't want to go deep into this place, so they just threw him down casually.

After a dizzy spell, the protagonist rolled off the pile of corpses onto the ground. After catching his breath for a while, he regained some strength and finally managed to stand up.

At this point, Chen Sha found that he had gained control of the protagonist, as well as the freedom to move the camera and walk.

The screen displayed some very simple prompts: move the mouse to look around, and use the WASD keys to move forward, backward, left, and right.

These were the basic controls for FPS games, but considering that some people might be playing this type of game for the first time, *Fortress at Sea* had thoughtfully provided guidance, which was completely in line with foreign AAA games.

In the first-person perspective, Chen Sha had completely immersed himself in the character in the game.

The surrounding light was dim, but he could vaguely make out that the protagonist was inside a building that resembled a military base.

There used to be a few chairs, a large conference table, and several computers in the military base, but they had all been abandoned and randomly thrown aside, with a lot of corpses piled on top of them.

Looking at the largest pile of corpses, Chen Sha couldn't be sure if he was seeing things, but he thought he saw one of the outstretched arms in the pile of corpses twitching...

This scene made Chen Sha a little creeped out, and he started looking for an exit.

There were three exits here, all with green lights above them, one of which was even labeled "exit". The lights illuminating the room were not on, and the protagonist could vaguely see the surrounding scenery, relying entirely on the light emitted by the lights above these exits.

Chen Sha controlled the protagonist to walk towards the nearest door.

The protagonist didn't walk fast, and his vision would occasionally blur. His right hand swung as he walked, but his left hand was pressed against his abdomen, obviously feeling unwell.

He came to the first door and pushed it hard, but it wouldn't open. It seemed to be locked or blocked on the other side.

He came to the second door, which had a door lock that required a special access card to open.

Chen Sha then controlled the protagonist to drag his heavy steps back towards the pile of corpses and walked towards the third door at the far end.

From a distance, this door seemed to be ajar and passable.

The surrounding environment seemed to become very silent, leaving only the protagonist's breathing and footsteps.

Just then, a zombie suddenly lunged out of the pile of corpses, grabbed the protagonist's right leg, opened its mouth and bit him!

The protagonist cried out miserably, and a circle of blood-red appeared around the screen, indicating that the protagonist was under attack!