Qing Shan Qu Zui
Chapter 1661 A Miraculous Merger Succeeds (Bonus Chapter: Seeking Monthly Tickets)
In the course of the game, the plot isn't that extensive, but each segment is very important.
_Shu Li_ has several endings.
First, within the Imperial City, players can choose to support different princes and offer advice when these princes make certain decisions.
The choices these princes make, as well as the protagonist's advice, are directly related to the subsequent plot.
For example, different princes will have different choices when foreign tribes invade, and the protagonist can participate in the war at different stages of the invasion.
The earlier you go, the more likely you are to drive out the foreign tribes and reduce the number of civilians being slaughtered, but you may not have time to resolve the internal conflicts in the Central Plains.
If you first resolve the internal conflicts in the Central Plains, such as participating in the anti-Buddhist campaign, or helping monks escape, you may delay the situation on the border battlefield with the foreign tribes.
In addition, players will also have close ties with the four schools of Confucianism, Taoism, Buddhism, and Military Science. Choosing to help them can gain resources and assistance from them, but it will also provoke the hatred of hostile forces.
Throughout the game, players must constantly make choices at some key junctures, not just the route of choosing A or B, but also the timing of making choices. All kinds of paths are intricate and affect the whole situation, which may affect the final outcome.
It should be difficult for players to fully understand in the first playthrough. However, this game was originally designed for multiple playthroughs. In multiple playthroughs, players can experience different story endings and also cultivate their characters in a targeted manner, thereby experiencing different combat modes.
The arrangement of this plot mode is fundamentally different from _Turning Back is the Shore_.
_Turning Back is the Shore_ actually has only one main storyline. Although players can also achieve different endings, generally speaking, they don't need to make too many choices. It’s more about experiencing the original emotions that the game brings.
However, _Shu Li_ is more like a constantly dynamically changing world, where every choice players make will affect most areas of the world.
Perhaps the feelings players get from the final ending won't be so deep and intense, but players can indeed feel that their every move is affecting the world, and the final ending is ultimately forged by a series of their own choices.
…
Qiao Liang spent several hours binge-playing, still feeling unsatisfied.
"This game is really fun. It's very different from _Turning Back is the Shore_. It was worth the wait."
"The key is that this game perfectly integrates the game mechanics and cultural background, making people feel no sense of incongruity."
"President Pei's decision to invest in this game was really forward-looking. After all, the producer of this game was still making mobile games at the time. Who would have thought that he could make such a high-quality single-player game?"
"The key is that this game can also be grinded. For this kind of random gameplay, it is really irresistible."
"Nothing else to say, this game will take at least 300 hours!"
"What, the new work to be Deified?"
"That can wait. I want to take a good rest recently and relive the fun of the game."
Qiao Liang ignored the requests from the barrage for him to create a new series of Deified works to interpret _Shu Li_, because he inexplicably had an impulse to retire.
The Anti-Tengda Alliance had already fallen, Tengda Group had won a great victory, and there were too many good games from Tengda Games, one after another. He even felt that he couldn't keep up.
Moreover, Qiao Liang felt that as a game reviewer Up Master, after releasing the 10th episode of the Deified works and deeply affecting the battle between Tengda Group and the Anti-Tengda Alliance, his career seemed to have reached its peak, and there was no room for further improvement.
Now, he wants to be a pure gamer, putting aside those complex analyses, putting aside those profound connotations, and truly feel the original joy that the game brings him.
This should also be considered a return to simplicity in a certain sense.
After finishing his gaming experience of _Shu Li_, Qiao Liang finally opened GOG, which he hadn't logged into for a while.
He wanted to see what this game, after updating a major version and successfully completing the merger with IOI, had become.
I have to say, merging the two most successful MOBA games on the market, only President Pei would have such a vision and courage.
Since the news came out, many players have expressed concerns about this, and Qiao Liang is no exception, fearing that such changes would accidentally ruin both games at the same time.
However, President Pei seemed very determined about the merger and has been firmly promoting it. In this situation, it is a one-shot deal. Whether it is good or bad, there should be no turning back.
Logging into GOG again, Qiao Liang felt that this game was both familiar and unfamiliar to him.
It was familiar because the overall interface style had not changed much. It was unfamiliar because some small modifications had been made to some details. These modifications were the kind that could be adapted to at a glance, and even some careless people would not notice them. But it did bring huge changes to the revised version of GOG.
Entering a pleasant matchmaking game, Qiao Liang happily locked in Feng Zhi Mo Ke (Wind Messenger), and then happily ended the game with a score of 0-11.
"It doesn't seem like there's much change."
"There were three IOI heroes in the last game, but I don't know why I didn't feel any sense of incongruity at all."
"It's like GOG released a new hero."
"The map seems to have been slightly compromised between the two games. The GOG map used to be smaller, and the IOI map was larger. Now, the compromise feels quite appropriate."
"Some of the map mechanisms in the game have also been slightly changed, but I don't think there's anything wrong with it."
"It's so strange that there's not much sense of incongruity!"
Before entering the game, Qiao Liang had envisioned two possible scenarios.
The first is that the changes to the game are not very successful, and you can clearly see traces of splicing and division. There is a feeling of forced softness, which is neither fish nor fowl.
The second is that the changes to the game are relatively successful. The sense of separation is not obvious, but the entire game mechanism has undergone tremendous changes and become a brand new game. A lot of game content has to be learned from scratch and adapted to slowly.
But what he didn't expect was that neither of these two situations occurred. The two games were perfectly integrated together, and so naturally, as if they should have been like this.
If players who have never played these two games before were to look at it, they might think that the GOG and IOI games were split from the current game.
This is really amazing!
Thinking about it carefully, the current situation can barely be explained.
In fact, the difference between the original GOG and IOI games was quite obvious, and they went to two extremes. It was this difference that allowed GOG to achieve a turnaround with a series of strategies and methods.
But after that, IOI made several adjustments and modifications to the game, constantly approaching GOG in terms of the game's core. The fact that the FV team was able to achieve results in the IOI World Championship with the GPL routines and gameplay showed that the two had already shown some form of convergence.
As the two games continue to develop, this trend is constantly strengthening in order to bring a better gaming experience to players.
Of course, Finger Company doesn't want to admit this, so they made some changes, especially in terms of picture style and some details, deliberately making them different from GOG.
But these changes are ultimately just superficial.
Therefore, with the joint efforts of the GOG project team and the designer team on the Finger Company side, and after a lot of testing feedback and adjustments from professional players, the merger of the two games was finally completed.
After the merger, the feelings of the players were of course taken into consideration, and as little changes as possible were made to make it easier for players to get started.
And now it is finally released for ordinary players to experience, obviously this change has won unanimous satisfaction from professional players to designers.
This feeling is a bit like some players returning to the game after a year of quitting.
The content of the game has indeed changed a lot, and there are many new heroes that I have never seen before, but as long as you play two games, that familiar feeling will slowly emerge and adapt quickly.
Qiao Liang couldn't help but sigh: "It really successfully merged the two games. Apart from awesome, I can't think of any other words."
"Moreover, this merger is equivalent to both games having several major version updates, and at the same time, hundreds of new heroes have been added. There is enough new game content to play for a year without repeating. It feels like I have returned to the feeling when I first came into contact with MOBA games."
"No wonder President Pei is so determined, and even formulated a rectification plan for the two major leagues. Obviously, he is full of confidence in this merger."
The changes in these two games. Correspondingly, the World Championship and the entire league system will naturally also change.
Before, the FV team was still very entangled about whether to switch from IOI to GOG. Now, there is no need to be entangled. Everything has been overturned and restarted.
This year's competition will still be held as usual. After all, these players have been playing the old version for a year. Making drastic changes suddenly would be a bit unfair to them.
But from next year, the two leagues will merge into one league.
Of course, it is also difficult to say whether the GOG team will have an advantage after the merger, or the IOI team will have an advantage. Everyone has to learn each other's heroes, learn the changed game mechanics, and new gameplay routines.
In this process, perhaps some players will not adapt, and perhaps a new batch of talented players will emerge.
But this change is precisely the fun of MOBA competitive games.
For GOG players, the competition is of course fierce, but it also means that the entire league has more attention and more game players. The commercial value of these players will also be improved.
Moreover, they feel that they will have a greater advantage in this competition.
It is also not a loss for IOI players. After all, this game was getting worse and worse before, and it was even about to be merged into the Asia server. The value of the league continues to decline. The problem they face is not whether they are competitive, but whether the league can continue to be held, and whether they, as players, still have commercial value.
Many games were once very popular, but professional players are ultimately eating youthful rice. Once the game declines, the careers of these players will be cut off.
Now that the two games have merged, although they will face huge pressure and challenges, at least this is a matter of speaking with strength. Those with strong strength will stay, and those with weak strength will be eliminated, rather than with the decline of the game, a group of players, regardless of their quality, will all lose their jobs.
And for the audience, this is also a good thing. It means that the entire league has higher popularity, higher economic level, can contribute more exciting games, and can also get more attention.
In short, this is a difficult choice, accompanied by huge risks.
But the Tengda Games department still withstood the huge pressure and incomprehension, and successfully accomplished it in this miraculous way!
And once successful, the previous problems will naturally cease to exist, only countless benefits!