Chapter 1331 This Game is Toxic!

Chapter 1331 This Game Is Addictive!

This way of handling things was also Ding Xiyao's consistent attitude when she was working at the agency.

After all, being a real estate agent is a serious profession, and the difficulty and pressure are not comparable to a game.

If Ding Xiyao told customers the truth about all the problems with the houses, she would definitely have been fired long ago. It wouldn't have been possible for her to work at the agency for so long, and even have the spare energy to split deals with Tian Mo.

But if she only deceived customers for the sake of performance, always said nice things, and didn't feel any guilt at all, then Ding Xiyao wouldn't have eventually given up her job at the agency and chosen to resign.

In most cases, when she was working as an agent, she chose a compromise solution, trying to make the transaction happen as much as possible while still being as true to her conscience as she could.

After entering this game, she subconsciously brought over her previous work habits.

The working-class guy didn't ask any more questions or dwell on the topic. Instead, he continued to look at other parts of the house.

Clearly, Ding Xiyao's preparation work of changing the light bulbs had worked.

Although the tenant had raised some questions about the lighting in the house, because the lights were bright, the overall lighting looked acceptable. Ding Xiyao gave a relatively positive and affirmative answer, so the tenant subconsciously thought that there weren't any major problems with the lighting and turned his attention to other aspects.

Immediately afterwards, the working-class guy raised a few minor issues, and Ding Xiyao responded to them all appropriately.

When answering the tenant's questions, players have many options to choose from, but that doesn't mean it's easy to choose the right one, because many options are deceptive. Ding Xiyao suspected that whether the tenant would buy it or not mostly depended on the tenant's identity.

In short, it was a matter of tailoring your approach to the person.

For example, some younger tenants are easier to fool, and choosing the option to fool them can lead to a deal; but some experienced tenants can see through these tricks, and trying to fool them by force will only backfire and leave them with a bad impression.

As for responding to the shortcomings of the house, even if it's a lie, there are several different options, and choosing the most correct one requires a certain amount of professional knowledge.

For example, if the tenant says that the hallway of the house is too long and too narrow, wasting space, there will be several different options in response.

You can start with the structure and layout of the house, saying that a hallway is unavoidable as part of the open design; you can start with the practicality, saying that the hallway can increase the privacy and practicality of the bedroom; you can start with the artistic aspect, saying that putting some murals or a photo wall in the hallway can greatly enhance the atmosphere...

Of course, you can also flatly deny the problem raised by the tenant, saying that most houses are like this, or simply admit the problem and lower the price to solve it.

There is no single correct answer on this point. Players can even choose the most brainless method: fool their way through the whole process by choosing the more deceptive options. If they get away with it, they get away with it; if they're exposed, they lower the rent. As long as they're not completely wrong, they can still guarantee that the house will be rented out, it's just a matter of making a little less money.

Soon, the first tenant finished looking at the house, was basically satisfied, and said that he would go back and think about it.

This is also the case in reality. There aren't many on-the-spot deals. Most tenants compare several houses before choosing the one that they are most satisfied with to rent.

After all, renting a house is not a trivial matter. It's related to the living environment for the next few months and will affect a quarter or even a third of their salary, so they must be cautious before making a choice.

In reality, it may take several days for the tenant to finally make a decision, unless a particular house is really too scarce and too sought-after.

The game also recreates this situation, but the time is greatly shortened. A few minutes later, the tenant will make a decision and send a contract application on the store's computer system.

Ding Xiyao took this opportunity to receive the remaining two groups of tenants.

The gameplay of the game is similar, but there are big changes in the content.

The characters are different, their actions and tones are different, and the focus of their attention when looking at the house is also different.

For example, the couple who needed to cook focused on the problems in the kitchen and repeatedly struggled with the grease in the kitchen. Ding Xiyao put in a lot of effort to smooth things over with her silver tongue; while the two girls were very concerned about the drafty windows. Ding Xiyao didn't have a good solution, so she could only promise to lower the rent a little.

Because it would cost too much money to find someone to repair them, it was more economical to lower the rent.

Of course, after all the tenants have seen the house, they will each give an offer, and Ding Xiyao can choose to make a deal with the tenant who offers the highest price.

In addition, the routes that these tenants take when they enter the house, the questions they ask, and the responses to Ding Xiyao's explanations all have a certain randomness and are probabilistic events.

For example, after Ding Xiyao gives an explanation, she will give a probability of questioning based on the tenant's persona and other factors, and then the system will randomly select according to the probability to determine the tenant's final action.

Players may get away with it, or they may be stumped by the tenant and left speechless.

After seeing off these three groups of tenants, Ding Xiyao returned to her agency and checked the final rental prices offered by these three groups of tenants.

Sure enough, the working-class guy who had been working for several years offered the highest price, which was in line with Ding Xiyao's expectations.

She agreed without hesitation, completed the first transaction, and then started to look at the next house without stopping.

As the game progressed, Ding Xiyao began to learn more about the game mechanics.

For each transaction completed, you can get a certain amount of commission as a commission, and these commissions can be freely used.

You can make some improvements to the house, such as replacing furniture, repairing windows, painting walls, adding home appliances, etc. After improving the living environment of the house, you can increase the rent.

You can also choose to expand the source of houses online or advertise your agency. The former can increase the quantity and quality of houses, while the latter has more tenants to choose from.

You can also take some courses online. Although these courses are relatively expensive, after learning them, the characters in the game can gain some professional knowledge. When introducing the house to tenants or bargaining with tenants, you can unlock some dialogue options that you haven't seen before.

In addition, at the end of each month, players can also convert a part of the agency's profits into their legal income, but they must pay taxes according to a certain percentage, and there are restrictions on the percentage.

This money can be used to renovate your own house.

The houses that have already been sold are not directly disappear, but are stored in the system's archive, and players can view the houses that they have already signed at any time.

These houses have a certain period of time, for example, the lease term of a house is one year, and the tenant may choose to terminate the lease midway, or may choose to renew the lease.

If the player is willing, they can keep a certain type of house all the time, constantly renovating it and increasing the rent.

If the player feels that this house type is too dilapidated, they can also choose to let it out. The game says that it is "handed over to other agencies", but in reality, it is permanently deleted from the game, and then a new house type is randomly generated.

The number of house types that players have at the same time is limited. As the scale of the agency increases, this number will continue to increase. At the same time, the probability of finding good house types and high-income tenants will continue to increase.

……

Ding Xiyao played for more than two hours in one breath, until the Doubt VR glasses prompted that the battery was low, and she reluctantly took off the glasses to charge them.

In fact, she could continue playing while plugged in, but playing VR games for a long time can make you a little dizzy, so she really should take a break.

Ding Xiyao glanced at the time and was a little surprised.

She originally just planned to play a little to show her support, but she didn't expect that once she started playing, she couldn't stop at all!

This game is addictive!

Ding Xiyao doesn't understand professional game design knowledge, and she doesn't have much game experience, but based on her subjective feelings, she can roughly summarize the outstanding advantages of this game that make it so "addictive".

First of all, this game has good scalability and replayability.

At the beginning, players are only responsible for a small store. They don't have many house types in their hands, the tenants they encounter are relatively poor, and they don't have much money, so it's difficult to deeply renovate these house types.

This means that the player's choices are relatively limited.

But as players complete more and more deals, the store gradually expands, they start to come into contact with new house types and new customers, and their means of completing transactions gradually increase. This kind of growth is like many "farming games", which will bring a strong sense of accomplishment.

In terms of replayability, this game has obviously put in a lot of effort. Each house type has its own advantages and disadvantages, and each customer has their own preferences. Each time you sign a deal, it is a different challenge for the player.

Obviously, the game designers have a lot of data to support this, coupled with the internal special algorithm and some "black technology" that cannot be explained for the time being, allowing this game to fully exert the consistent strengths of business simulation games.

Secondly, this game has extremely strong professionalism.

As a former employee in the real estate agency industry, Ding Xiyao didn't have much hope for the professionalism of this game.

Because the real estate agency industry looks very simple, anyone can do it, but if you want to do it well, there are still many tricks.

For example, turning on the lights to increase the lighting when customers are looking at the house, and some rhetoric when facing tenants' questions.

Of course, these are just some "small tricks", but often the truth is hidden in these details.

If the game makers themselves don't understand these things, how can they do it in the game?

But it is clear that someone on the game production team understands, or at least there are professionals who provide them with professional knowledge as a reference.

Ding Xiyao took the routines from reality to this game and found that they still worked. Even some of the optional rhetoric in the game were things that she had never heard or used in reality.

That's amazing!