Qing Shan Qu Zui
Chapter 1624 Tailor-Made
After putting on the new VR glasses, Pei Qian's first feeling was that the field of vision was much wider and the picture was much clearer.
Although the clarity still couldn't compare with what he saw in reality, it was already relatively clear in the cartoon-style game world.
While it wasn't exactly lifelike, the sense of immersion was definitely greatly improved compared to before.
In addition to that, the most obvious change was the field of view.
The previous VR glasses had a field of view of 125 degrees, which was a compromise at the time. Although the effect was acceptable, it couldn't completely eliminate the surrounding frame.
The new VR glasses have a field of view of 200 degrees, which is the highest achievable field of view currently. With this field of view, players will not see any black borders, and the sense of immersion will naturally be greatly enhanced.
Obviously, with the improved configuration, many previous games will also have a brand-new experience.
Pei Qian wasn't in the mood to look at the old games for the time being, and went straight to the new dress-up game.
Cai Jiadong introduced: "President Pei, we finally named this game *Liangti Caiyi* (Tailored Clothing)."
"Although the name sounds ordinary, we mainly considered two aspects."
"The first is that the idiom is well-known, and most people can easily understand its meaning, so they will have a good psychological expectation of the game's gameplay. The game's spread will be better."
"The second is that the story behind this idiom can actually represent a concept of our game."
Pei Qian was a little curious: "What's the story behind this idiom?"
Cai Jiadong explained: "We actually found this out after searching online. It is said that there was once a tailor who was very famous, and the clothes he tailored were always the right length and fit. So an official asked him to tailor an official robe."
"After the tailor measured his waist size, he asked him how many years he had been an official. The official was very strange. Making clothes only requires body size, so why ask how many years he has been an official?"
"The tailor replied that when he first took office, he was arrogant and vigorous, and he walked with his chest and belly out. The clothes should be short in the back and long in the front; after being an official for a certain number of years, his spirit was slightly calmer, and the clothes should be the same length in the front and back; when he has been an official for a long time and is about to retire, he will be depressed and walk with his head down and his waist bent, so the clothes should be short in the front and long in the back."
"In other words, *Liangti Caiyi* not only means making clothes according to each person's body shape and size, but also taking into account each person's mental state. Different mental states will also affect the production process of the clothes!"
"We all think that this story is in line with the concept that our game wants to advocate. Whether or not they have a professional background, the players in our game can be said to be clothing designers, and every clothing designer should have such a *Liangti Caiyi* concept!"
Pei Qian nodded slightly, thinking that the name was quite appropriate.
Although it looks ordinary on the surface, and completely incomparable to the names created by his own naming genius, it still highlights the connotation of the game.
Pei Qian clicked the game icon with the controller and entered the game screen.
First, there was a CG animation.
This was a newly designed theme song for the game *Liangti Caiyi*. The entire theme song was in the Chinese style. The dancer in the center of the screen was wearing traditional Chinese costumes and dancing gracefully, as light and agile as a butterfly flitting through flowers.
The dance should have been completed by motion capture. The movements were beautiful and precise, and combined with the highly detailed modeling, it was enough to give people a lifelike feeling.
During the dance of this peerless dancer, her sleeves fluttered, constantly changing into various styles of clothing.
Even the style changed in the middle, from ancient Chinese style to modern style. From the type of dance to the clothing, to the style of the song, everything changed accordingly.
This theme song was like a hodgepodge of different styles, but the music blended the different styles together very well.
The beauty and agility of the peerless dancer, combined with the changes in the surrounding environment, allowed the most elegant and perfect side of these different costumes to be clearly displayed in front of the players.
Pei Qian asked in surprise: "Didn't you say this is just a tailor simulator?"
The implication was that since it was a tailor simulator, it shouldn't have these fancy things!
Why did they even make such a complicated opening animation?
Cai Jiadong explained: "President Pei, this opening animation didn't take much effort. The models and costumes are all readily available in the game. We just commissioned a theme song and then selected suitable costumes and scenes from the game to match the theme song. We put our main time and resources into the development of the game itself."
Pei Qian inexplicably felt that the situation was not good. This exquisite opening animation made him smell a hint of danger.
After officially entering the game, Pei Qian found that he was in a very open space with mirrors all around, so he could check his appearance.
In addition, he could also use the controller to zoom in or out, change clothes, or adjust his facial features.
He could choose the first-person perspective to check his appearance in the mirror, or he could choose the third-person perspective to directly see the whole picture of the character from a higher angle.
Pei Qian took a quick look. The theoretical functions of this face-pinching system were very powerful. Whether it was eyebrows, eyes, nose, ears, or cheekbones, there were many options that could be adjusted.
Many players spend two hours pinching faces and five minutes playing, but Pei Qian didn't have the habit of pinching faces, mainly because the faces he pinched were not good-looking.
So Pei Qian was used to it and just used the existing ones.
This game also reserved such a function. The official would provide several reserved face shapes for players to use directly. In addition, players could also view other players' popular face-pinching schemes online and copy them with one click.
In addition, there was also a more interesting function that allowed players to upload their photos, and the system would automatically pinch their faces based on the photos.
The method was very simple. As long as the picture was uploaded, and clear face photos and clear front body photos were uploaded to the system respectively, and aligned with the body outline, and then simply entered height, weight, and other data, the system would automatically generate a model player, and only minor modifications were needed on this basis.
Of course, it was also possible that some people were more vain and deliberately uploaded photoshopped photos or celebrity photos. The game did not restrict these, but instead thoughtfully prepared multiple character slots for players.
Pei Qian randomly chose a standard male template to enter the game.
Although this standard male template was handsome and had a perfect figure, Pei Qian felt that it was still not even one ten-thousandth of his own. There was nothing he could do, the templates were all at this level, so he could only make do with it!
After entering the game, Pei Qian found that its gameplay was as simple as he had originally planned.
Each player has their own unique game space. There are many backgrounds for this game space: there are garden backgrounds in a pastoral style, urban backgrounds with brightly lit lights, and even futuristic sci-fi backgrounds.
Different clothing can be selected according to different backgrounds.
In addition to common decorations such as tables, chairs, and wardrobes, there are also a large number of clothes racks. Players can hang the clothes they have collected on the clothes racks to display.
There is also a dressing room and a cloakroom in the rest area. The dressing room is used to re-pinch the face. It is not excluded that some people may finalize the character's makeup according to the clothing. At this time, re-pinching the face is very necessary, and the cloakroom is the place to change clothes.
On the other side are the parlor and the clothing store.
In the parlor, players can invite friends to their space, or visit friends' spaces, but there is a limit to the maximum number of people that each space can accommodate at the same time. If you want to hold a super-large party, you need to apply for the use of a special party space in advance.
In the clothing store, players can see the latest standard sets released by the official, and they can also see the highly praised clothing designed by other players.
These clothes need to be paid for if you want to buy them. Some clothes are charged with game coins, and some clothes need to be purchased with real money. The specific charging method depends on the attitude of the official and the designer.
If you think the clothing is unimportant, then charge with game coins. If you think the clothing is very good and worth players buying with real money, then charge with real currency tokens.
Players mainly have three ways to obtain game coins.
The first is that if you log in to the game every day, you will receive a subsistence allowance.
The second is to earn game coins by completing some specific tasks. For example, players can choose a mature design scheme and try their best to restore the scheme using their own clothing production system. Finally, compare the finished product with the original scheme. The higher the completion rate, the more money you earn.
This is to encourage players to design more, and to allow players to gradually improve their design level and their level of operation of the tailoring function.
The third is to create a brand-new program specifically for some clothing design大佬 (big shots), and compare it with the programs in the library. As long as it is not blatant plagiarism, it can be put on the shelves in the mall and pushed according to certain system rules for other players to judge.
If a player purchases it, then after deducting the official commission, the designer can get the corresponding game coin reward.
Even if no player purchases it, as long as a player likes it, there will be a certain game coin guarantee reward.
The official commission is just a means of recycling game coins. In fact, due to the subsistence allowance mechanism and various other forms of game coin production, the flooding of game coins is only a matter of time. Most people can quickly obtain game coins through normal games and buy their favorite clothes.
However, the acquisition of game coins cannot be excessively restricted, which will cause dissatisfaction among most ordinary players. Therefore, the only option is to let game coins lose their meaning after exceeding a certain threshold, which is also a certain restriction on the behavior of the studio.
In addition, those truly high-value design schemes need to be traded with cash tokens.