Qing Shan Qu Zui
Chapter 1203 The True Meaning of "Morning Dew"
The original intention of Morning Dew Games' launch of this event was to prove to all players that there were very few bugs on the platform, so everyone could play with confidence.
Finding a bug would result in a bonus, ranging from a thousand to as much as a hundred thousand, which was comparable to the classic story of "a word worth a thousand pieces of gold" in the gaming circle.
But what did the players do?
After painstakingly failing to find any bugs, the players on the platform did not think that the platform was conscientious, nor did they realize how much effort the platform and the developers had made together to eliminate these bugs, but just felt that if I couldn't get the bonus, it must be the platform's problem!
So, many players spread rumors online, claiming through fabrication that the official was not honoring its promises, inciting emotions and creating chaos.
When the officials exposed the problems in their videos and asked them to reproduce the bugs live, these people all pretended to be dead.
And the most vivid manifestation of this point is the delisting mechanism on the game platform.
According to the platform's regulations, games with a non-recommendation rate exceeding 55% during the trial period will be forcibly delisted, with half of the proceeds returned to the players and half to the game developers.
Even after the trial period, if the game courts death and angers the public, it will still be forcibly delisted if the non-recommendation rate exceeds 65%.
This is obviously a good rule, which is equivalent to giving the final power of adjudication over the developers to the players, who can decide the fate of the games on the platform themselves.
On other game platforms, this phenomenon can often be seen: a certain game has terrible gameplay, many bugs, and maliciously scams players for in-game purchases, but no matter how low the players score it or how many non-recommendations they give, the game continues to make money as steadily as Mount Tai.
Anyway, no matter how low the score of a game is, as long as it can get a recommendation slot and has exposure on the list, there will always be new players who are attracted by the promotional images and videos.
And for the platform, these games will still share money with the platform, so why delist them?
Some small platforms even take the initiative to collect money to help these games change their scores and reviews, making a lot of money.
But on the Morning Dew Games platform, most of these games are killed by angry players during the trial period, and there is no opportunity to continue scamming new players.
Even some old games that have been on the market for a long time will occasionally engage in some骚操作 (sao cao zuo, unconventional actions), such as suddenly raising the price of the game, or shamelessly scamming players for time and money in subsequent versions of in-game purchase activities.
On other platforms, players are helpless and can only scold a few words without any real effect. Even if they frantically give one-star reviews, these games will not suffer much loss at all.
But on the Morning Dew Games platform, if old games want to rely on their seniority and engage in such activities to harvest a wave of韭菜 (jiu cai, leeks, referring to players who are taken advantage of), then they have to carefully weigh the consequences and think about whether they will be recommended to their death by angry players before they even raise the sickle.
Obviously, the Morning Dew Games platform has given up the rights of the platform and the huge profits it could have obtained, and handed this right to the players without reservation.
If players can treat this right well, they can use their efforts to create a platform truly run by players, a platform where players are not treated as韭菜 (jiu cai, leeks) to be harvested at will by game developers.
But what did the players do?
After discovering that they had this right, they maliciously gave non-recommendations to delist games, just for the sake of a partial refund and to obtain that 50% de facto discount.
They gave up long-term interests for the immediate petty gains.
This behavior not only causes some good games to be delisted, preventing future players from accessing them, but also leads to more serious consequences.
The entire platform environment is damaged as a result, making it impossible to achieve better development; rights are abused, so these precious rights are actually unable to play a role and become just a piece of waste paper.
And what is particularly disappointing is that this behavior was initially just the behavior of individual players, but most players were gradually incited, this trend became popular, and ultimately pushed many games to the brink of being delisted.
…
After analyzing these contents, the topic of the video shifted to the summary stage.
"There are many easy ways for Morning Dew Games to make money, but it has chosen the most difficult one: to cooperate and win-win with game developers and players."
"Restrictions are placed on game developers to strictly limit the number of bugs in the game."
"Rights are transferred to players, who can directly adjudicate and crack down on the behavior of unscrupulous developers, so that they suffer losses, as a warning to others."
"Even when the game is delisted and refunded, Morning Dew Games does not take a single point, half is given to the developer and half to the player."
"If this goal can be achieved, then the developers on the platform will not dare to fool the players again. Under the rational judgment of most players, those excellent games will survive, garbage games will be eliminated, the entire platform environment will become better, and there will be more and more players and more and more games."
"Morning Dew Games has achieved a win-win situation for all three parties by transferring its own rights and giving up part of its profits."
"But this is just a beautiful wish after all."
"So, this is actually a soul-searching question for players: You know what the right thing to do is, but in the face of the temptation of利益 (li yi, benefits), can you persevere in doing the right thing?"
"Unfortunately, judging from the current results, the answer of most players on the platform is 'no'."
"And the name 'Morning Dew Games' also means that the founder of the platform had already foreseen the fate of the platform at the beginning."
"譬如朝露,去日苦多 (pi ru zhao lu, qu ri ku duo)." (Like morning dew, the days of sorrow are many.)
"The morning dew is clear, pure, and nourishes the flowers, but it will soon be dried by the sun, blown away by the wind, dissipated in the air, and buried in the dust, its life is so short."
"Obviously, in the eyes of the founder, this platform is also like this."
"It is clear and pure, untainted by dust, and does not collude with any game developers or channels, always maintaining its purity."
"It nourishes all games, just like the morning dew nourishes flowers, allowing every passer-by to admire the beauty of the flowers and smell their fragrance."
"But it will not last long after all, just like the morning dew, it will always be affected by external factors and disappear without a trace."
"As mentioned at the beginning: it is still a luxury to keep a part of humanity rational for a long enough time."
"Perhaps after this bug-finding activity, the games on the Morning Dew Games platform will soon be recommended to be delisted by players, and the platform will eventually stop operating due to being unable to make ends meet and silently disappear."
"But please remember, all players, that there was once such a game platform that really made huge sacrifices and made such an attempt."
"It's just that you didn't seize the opportunity."
…
The video ended here, without the one-click three-link of asking for likes, forwarding, and collections, nor the conventional ending of saying goodbye to the audience or saying see you next time.
The abrupt end of the video left a sense of emptiness in people's hearts.
This added a bit of mystery to the author of the video, "Tian Gongzi."
Judging from this video, Tian Gongzi is obviously not a professional up主 (up zhu, video uploader), because he doesn't seem to be thinking about getting close to the audience or seeking popularity at all. He didn't even mention his name in the entire video, nor did he use his own voice.
It seems that he just can't wait to tell all this, and asks for nothing else.
But Tian Gongzi's copywriting and video editing skills are very excellent, even better than most video authors on Aili Island. Even Qiao Laoshi has to admire himself in terms of video editing.
Yan Qi watched the video, and for a while, he was speechless.
This video is simply deafening!
His previous confused, doubtful, resentful, and other complex emotions all vanished.
Before, he always felt that Morning Dew Games was making stupid moves one after another, ruining a good hand, which was really heartbreaking.
But after watching this video, he realized that all the so-called "stupid moves" that Morning Dew Games made were all intentional!
Even this seemingly ordinary name has a profound meaning, and it predicted the fate of this platform from the very beginning.
Before, Yan Qi always felt that the boss behind this platform must be an amateur who didn't understand games, so he could make so many outrageous decisions.
But now it seems that this boss clearly understands everything.
He knows what the result of doing this is, but he still does it without hesitation. This is obviously a resolute decision to die without regret, a fearless determination to live towards death!
Yan Qi even subconsciously reflected on his own thoughts.
Before, he always felt that the practices of Morning Dew Games were very unprofessional, and the root cause was that he felt that players were not worth believing in at all.
There are too many examples that prove that there is an evil side to human nature.
Although humans are rational and intelligent beings, they are sometimes very blind and short-sighted.
There are many constraints in reality, and these aspects may not be so obvious, but in the online world, especially in the game world, because everything is virtual, the good and evil of human nature will be amplified.
Therefore, in the process of game designers fighting wits with players, they will naturally consider the worst-case scenario.
When designing a rule, you must first think about how players will exploit loopholes and block the loopholes in advance.
When designing a plot, you must first think about how players will interpret it in the worst possible way and think in advance how to avoid this situation.
Over time, it is difficult for game designers to trust players anymore, and they tend to take care of everything and decide everything for players like a patriarch.
But is this really the right thing to do?
If players can only play the role of puppets in the designer's well-defined framework, then what fun is there?
The practice of Morning Dew Games is actually to choose to believe in players.
Believe that players can distinguish between immediate interests and long-term interests, believe in the rationality and wisdom of players, and believe that most players on the platform will give fair and just evaluations.
Although it seems that Morning Dew Games has paid an extremely heavy price for this "belief," as the video said, the morning dew nourishes the flowers, and even if it is quickly dried by the sun and scattered by the wind, this behavior is still meaningful.
The founder of Morning Dew Games had already foreseen this, and for him, this may be seeking benevolence and gaining benevolence.
It is the players who should regret it, because the opportunity was originally in their own hands, but they just didn't seize it.
Chapter 1 The Beginning
Chapter 2 The Next Day
Chapter 3 The Truth
Chapter 4 The Nightmare
Chapter 5 The Choice
Chapter 6 The Demon
Chapter 7 The Trap
Chapter 8 The End
Chapter 9 The Rebirth
Chapter 10 The Reunion
Chapter 11 The Conspiracy
Chapter 12 The Battle
Chapter 13 The Sacrifice
Chapter 14 The Victory
Chapter 15 The Legacy
Chapter 16 The Future
Chapter 17 The Journey
Chapter 18 The Discovery
Chapter 19 The Challenge
Chapter 20 The Transformation
Chapter 21 The Alliance
Chapter 22 The Betrayal
Chapter 23 The Revenge
Chapter 24 The Redemption
Chapter 25 The Hope
Chapter 26 The Prophecy
Chapter 27 The Ancient One
Chapter 28 The Awakening
Chapter 29 The Descent
Chapter 30 The Judgment
Chapter 31 The Abyss
Chapter 32 The Revelation
Chapter 33 The Ascension
Chapter 34 The Union
Chapter 35 The Sanctuary
Chapter 36 The Crusade
Chapter 37 The Illusion
Chapter 38 The Paradox
Chapter 39 The Catalyst
Chapter 40 The Equilibrium
Chapter 41 The Echo
Chapter 42 The Convergence
Chapter 43 The Threshold
Chapter 44 The Nexus
Chapter 45 The Resonance
Chapter 46 The Genesis
Chapter 47 The Crucible
Chapter 48 The Zenith
Chapter 49 The Nadir
Chapter 50 The Epiphany
Hu Die Lan
Qing Shan Qu Zui
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