Chapter 1256 Operating Mode and Plot

By this point, there were no more design drafts, so Yu Fei could only say whatever came to mind.

"In addition, we'll release two sets of operating systems: a standard move mode and an easy move mode."

"The standard mode is like common fighting games, requiring you to roll the joystick a little or a lot to release the corresponding skills, such as ↓↙←↙↓↘→+A."

"The easy move mode allows players to execute corresponding combos even when mindlessly pressing the A and B buttons."

"Considering that fighting games have many moves, possibly more than twenty or close to thirty including light and heavy punches, assigning hotkeys to all of these skills is unrealistic."

"The traditional move mode can indeed differentiate these actions, but the controls are quite difficult, and novice players can't pull them off."

"Therefore, we will design a combo system for players. The Ai program from the驽马 (Nu Ma) Artificial Intelligence Laboratory will perform real-time calculations to select the best attack method for players during continuous attacks. For example, when a combo should be used, the system will automatically release the combo even if the player is just stupidly pressing the A and B buttons. And the super special move is directly fixed to a basic button, press it and it's released."

"This way, even players who have never played fighting games can enjoy the pleasure of smooth combos."

Hearing this, Pei Qian frowned slightly: "Uh... wait a minute."

Something felt a little off.

Isn't this the same as that magic sword in *Eternal Reincarnation*?

Hardcore players honestly practice combos, while noob players randomly mash buttons and can still execute gorgeous moves, enjoying the visual spectacle that only top players can achieve.

If the animations are cool and the special effects are flashy enough, then for ordinary players, this can be a simple hack-and-slash game for progressing through the story, wouldn't that greatly lower the barrier to entry?

If the difficulty isn't high enough, how do we dissuade some players with clumsy hands?

Thinking of this, Pei Qian said: "I don't think this is appropriate."

"In my opinion, an easy move mode is fine, but it should only be a limited simplification, such as simplifying the original ↓↘→↓↘→+A to ↓↘→+A, and simplifying the original ↓↘→+A to ↘+A."

"Also, moves performed in the easy move mode will have slightly reduced power."

The easy mode definitely can't be too easy, the magic sword of *Eternal Reincarnation* is a lesson.

If possible, Pei Qian would choose to cancel the easy mode and only have the standard mode.

Let those players who don't know fighting games buy it and not be able to beat the boss, and have to practice joystick rolls for ten days and a half!

But the problem is, since this game is a relatively difficult game, and it has a story mode, then Pei Qian himself has to complete it...

If there is only a standard mode, Pei Qian himself would probably have a hard time completing the story.

Therefore, a slight compromise.

The easy mode can't be too simple, otherwise Pei Qian will pass the levels easily, and ordinary players will also have a great time, and the sales will definitely be high; the easy mode has a certain degree of difficulty, requiring hard training for a certain period of time to master, which still has a deterrent effect on players who don't like fighting games, while also ensuring that Pei Qian himself can complete it.

Pei Qian played some fighting games when he was a child, and although he was also very bad at them, he should still be able to roll ↓↘→+A combos.

Moreover, the easy mode has low damage, which is a slight annoyance to those ordinary players, constantly reminding them that the super special move performed in the easy mode has shorter range and less damage, making them unhappy.

Yu Fei nodded: "Uh... okay President Pei, then we'll change it that way."

Obviously, he didn't have any of his own thoughts. President Pei said to change it that way, so that's how it would be changed, anyway, he didn't understand it himself.

"In addition, I plan to create a very complete story for *Ghost General 2*!"

"The prototype of this story is derived from the background stories of the generals in *Ghost General*, while integrating some historical stories from the Three Kingdoms period, and magically modifying these stories."

"Moreover, these stories can also be combined with the generals' skills."

"*Ghost General* is just a card game, so the original skills are quite simple, each general only has one special skill. But if it is made into a fighting game, there will be at least a dozen skills, and as many as twenty or thirty, these need to be redesigned."

"Take Zhuge Liang for example, according to the description of the generals in *Ghost General*, he is a great inventor, physicist, mechanical engineer, electrical engineer, whose research involves multiple cutting-edge fields such as meteorological weapons, aircraft, automatic vehicles, and robots."

"After studying it, I realized that this corresponds exactly to Borrowing the East Wind, Kongming Lanterns, Wooden Oxen and Flowing Horses, and Zhuge Repeating Crossbows, right?"

"Therefore, I want to add these skills to Zhuge Liang's moves. For example, his skill Borrowing the East Wind can summon a large number of missiles to carpet bomb a certain area, concentrating the bombardment on a certain range, while generating violent shock waves that sweep the surrounding area like a hurricane."

"And the Kongming Lantern is a small aircraft that can carry him into the air to a certain height, avoiding enemy attacks while emitting dazzling light that puts the enemy in a temporary daze."

"Moreover, since he has automatic vehicles, he definitely can't walk onto the battlefield, but has to sit in a 'Su Yu,' which is something similar to a wheelchair. In the game, it can be packaged as a high-tech hovercraft. Whether it's advancing, retreating, or jumping, Zhuge Liang doesn't need to do it himself, which is more in line with the character design."

"Of course, Zhuge Liang definitely can't really fight people in close combat. The normal attacks should be done through the huge mechanical arms suspended in front of him."

"And the Wooden Oxen and Flowing Horses can be summoning a mechanical army, and the Zhuge Repeating Crossbow can be summoning heavy machine guns to carpet bomb."

"In order to allow players to better accept these skills, I am also considering gradually unlocking these skills according to the levels."

"For example, in the Battle of Red Cliffs level, players will control Zhuge Liang to use the skill Borrowing the East Wind. Players need to stand on the Seven Star Altar, which is the missile launch base, and roll the joystick according to the prompts. Only by rolling it out can they release the skill and clear the level."

"And before that, players cannot release this skill, they can only use fire attacks, which are simple skills similar to incendiary bombs. This way, players can familiarize themselves with the heroes' main skills by playing through the levels one by one."

"At the same time, the story can also be integrated into the levels to enrich the story of the entire game."

The more Yu Fei talked, the more excited he became. Obviously, the process of sorting out the *Ghost General* story these days was very enjoyable for him.

The more he sorted it out, the more he was amazed by Ma, who wrote the story of *Ghost General*.

How did he come up with all of this? Too talented!

If you look at the demand document now, you might think that the document is poorly written, there are no reference pictures, just a few painless descriptions, and it is written quite casually, looking unreliable.

But it is such a demand document that not only perfectly fits the style of *Ghost General*, making it stand out from the rampant Three Kingdoms card mobile games at the time, but also continues to play a role three years later!

Yu Fei is now going to make *Ghost General 2*, and he will inevitably have to design many skills for these generals. Originally, this should be a very time-consuming and brain-taxing thing, but now, as long as he sorts out the hero's background and combines it with the Three Kingdoms history and novels, he can immediately come up with many plots that are both relevant and interesting!

Could it be that Mr. Ma had already thought of this day for *Ghost General* when he wrote the demand document?

But at that time, Tengda was still a small company with not much money, and the previous game was still *Lonely Desert Road*. Who would have thought that many years later *Ghost General* would be changed into such a complex game?

If Mr. Ma had foreseen this, it can only show that he has a very strong confidence in President Pei, in Tengda, and in himself.

If Mr. Ma did not foresee this, then it is even more terrible, which shows that Mr. Ma just designed it casually and naturally thought of all these things.

In short, it is two words: awesome!

And where should President Pei, who arranged for Mr. Ma to write the demand document for *Ghost General* and decided to change *Ghost General* into a fighting game many years later, be placed?

Hiss... can't think too much.

The more he thought, the more he felt that President Pei was too unfathomable.

After listening to Yu Fei's long speech, Pei Qian was silent.

Judging from Yu Fei's excited state, he was indeed hyped up by the plot and completely let himself go.

This is also normal. After all, Yu Fei is a web novelist, so it is natural to be interested in the plot.

But the key question is... why does Yu Fei's statement sound more and more reliable?

What's going on with Zhuge Liang's skills, they sound pretty cool...

Pei Qian originally wanted to persuade Yu Fei, but after thinking about it, his idea seemed impeccable.

What reason can Pei Qian use to make Yu Fei give up this setting?

After all, it was Pei Qian who decided to make *Ghost General 2*, and Yu Fei used the existing settings in *Ghost General*, so there shouldn't be any problems, right?

What's more, Pei Qian told Yu Fei to focus his main energy on the plot and level design in order to divert his energy and let him think less about the game's combat system.

If he now tells Yu Fei not to make the plot so complicated, not to mention the problem of changing orders, the key is that Yu Fei will turn around and put all his energy into the combat system, wouldn't that be more harmful?

Pei Qian considered for a long time and felt that he had to choose the lesser of two evils. In order to make the combat part slightly worse, he could only indulge Yu Fei to think more about the plot.

Moreover, this plot was originally written by Lao Ma, and it was written in a very messy way. *Ghost General* was successful entirely because of Ruan Guangjian's art style.

Now that Yu Fei is working hard on the plot, he shouldn't have any great achievements. At least, it shouldn't be enough to make a niche, combo-heavy fighting game a hit and make a lot of money.

Doing this kind of complex plot means doing some real-time rendered cutscenes, character interaction, voice acting, etc., all of which require a lot of work.

This means spending more money, and at the same time, the difficulty of the game making a profit will increase.

If he just makes a conventional fighting game step by step, then the investment will not be very large. Relying on the die-hard fans of fighting games and the old players who believe in *Ghost General*, he may be able to recover the cost and make a small profit.

But what if the fighting game has a huge plot and levels? The investment will skyrocket, but there are only so many die-hard fans of fighting games and old players of *Ghost General* in total.

The cost goes up, but the sales do not increase significantly, and instead it will not make money.

Pei Qian considered for a moment and said: "Okay, there is no major problem in general, let's do it this way first."

"If you encounter any problems, you can come and ask me at any time."