Qing Shan Qu Zui
Chapter 984 The Perplexing "Fantasy War Remake"
Fantasy Battle Remastered has two price points: the standard edition at 168, and the deluxe edition at 258.
For a hardcore gamer like Qiao Liang, of course, the deluxe edition was the way to go.
It stung a little, but Qiao Liang felt the money was well spent.
True hardcore players can tolerate expensive games, as long as they're worth the price.
After starting the download, Qiao Liang checked the game's size and the download time.
"Over 30 gigs, that's much smaller than Mission and Choice?"
"Well, Mission and Choice forcibly crammed a Blu-ray movie into it, so that probably takes up a lot of space."
What Qiao Liang didn't know was that the initial installation package for Mission and Choice didn't include the entire Blu-ray movie, but only the first few parts.
If Qiao Liang were to check the size of the Mission and Choice folder now, he would find that the game had actually exceeded 100 gigs.
And Fantasy Battle Remastered's 30-plus gigs also included the content of the original client.
In fact, some signs could have been detected in advance from these details, but the image of Fantasy Battle Remastered in Qiao Liang's mind was too beautiful, so he naturally ignored these "minor problems."
Even though the internet speed was fast, he still had to wait a while.
Qiao Liang reopened Mission and Choice, playing while waiting for Fantasy Battle Remastered to finish downloading.
Upon re-entering Mission and Choice, Qiao Liang discovered that all the other gameplay modes had also been unlocked.
When players first start playing Mission and Choice, the title screen doesn't appear. After entering, it goes directly to the game's story, and if you quit the game in the middle, it will continue from where you left off next time.
It's not until you've completed the entire story for the first time that the title screen appears when you enter again.
The title screen is divided into several different options: [Story Mode], [Eternal War], [Online Battle], [Creative Mode], as well as [Options] and [Exit Game].
Story Mode is just experiencing the story again, but this time you can jump directly to a specific level.
Eternal War is clearly a gameplay mode similar to an endless mode. In this mode, you still fight against the Zerg controlled by the AI, but the difficulty gradually increases.
Online Battle allows players to fight against players, players against AI, and you can freely choose the number of players on both sides, the size of the map, and the AI difficulty, making it highly customizable.
Considering that there is no balance between humans and Zerg in Mission and Choice, this online battle mode can only be considered a relatively relaxed entertainment mode.
What attracts Qiao Liang the most is obviously this [Creative Mode].
Previously, Fantasy Battle had released an editor with the game, giving rise to a large number of classic RPG maps. Divine Revelation was also born from it.
The Creative Mode of Mission and Choice is equivalent to the official embedding of the editor into the game, simplifying the use of the editor and adding many modular operation methods, so that ordinary players can create their own map with a little exploration.
Of course, if you want to create more complex content, you still need to learn and study.
When entering Creative Mode for the first time, there is also a pop-up prompt, roughly stating that the copyright of basic content such as art materials in Creative Mode belongs to Tenda Games, while the copyright of content created by players, such as map mechanisms and gameplay, belongs to the players themselves.
If players find that their created maps have been infringed, they can contact Tenda for rights protection, and Tenda will help handle these infringement events and protect the legitimate rights and interests of players.
Seeing this, Qiao Liang couldn't help but sigh, Tenda is still conscientious!
The copyright of gameplay content originally created by players using the editor must belong to the players themselves, without a doubt.
However, it's very heartwarming that Tenda can add an extra sentence, saying that if the author's rights are infringed, they can help protect them, which reflects a kind of care for the players.
Qiao Liang took a cursory look at all these modes, but didn't play them in depth, after all, these modes are not much different from the battle content of the story mode, and Qiao Liang's mind is now full of Fantasy Battle Remastered.
It's not too late to slowly experience these modes when he has time later.
Of course, what Qiao Liang is most optimistic about is the Creative Mode of Mission and Choice. In a while, there should be many interesting RPG maps appearing.
However, Fantasy Battle Remastered will definitely remake the editor this time as well, so it's hard to say which one players will choose.
Qiao Liang wandered around in Mission and Choice for a while, briefly experienced other gameplay modes, and then couldn't wait to quit.
Because he found that Fantasy Battle Remastered had finished downloading.
"Alright, alright, calm down, when you're seriously playing Fantasy Battle Remastered, don't think about Mission and Choice, it makes me seem like a scumbag."
As a hardcore gamer, Qiao Liang is still very devout when playing this kind of game. Even when clicking on the game icon, Qiao Liang felt his hand trembling slightly.
It even felt like reuniting with a goddess he hadn't seen for many years.
However, when he really saw the game screen, Qiao Liang was stunned.
"This screen..."
"Uh..."
Qiao Liang was at a loss for words.
It is indeed a remastered version, and the overall picture quality is much better than the original game, but not only did it not give Qiao Liang a bright feeling, but it made him feel a little disappointed.
Because this title interface is completely just a slightly renovated version of the original art resources. You can see the difference in details, but the entire interface layout is still exactly the same!
This UI layout was indeed quite advanced ten years ago, but with the development of games over the years, the overall UI layout has become more and more beautiful. Compared with the game screens of this era, this UI layout is a bit too outdated.
"Maybe they want to restore the original flavor as much as possible. The important thing is not the external interface packaging, but the actual content."
Qiao Liang quickly found a reason to comfort himself, and clicked the [Campaign] button to prepare to experience the game's story.
Although Fantasy Battle is an RTS game with excellent competitiveness, only the top players can experience its competitiveness. Qiao Liang is not a core player of RTS games, and for him, the story is the most essential part of this game.
Because according to the official news, the CG and models of this game have all been remade. Qiao Liang thought, even if the CG doesn't reach the level of Fantasy World, it must reach the level of Star Sea, right?
Anyway, just enjoy this kind of top CG.
The dim yellow sky, the vast earth, the reddish-brown surface covered with weeds, the camera gradually zoomed in, and a deep female voice began to recite the narration.
"The horns of war still echo in the wind, but the shadows of the old days have quietly arrived..."
Qiao Liang's expression quickly changed from expectation to confusion, and then from confusion to bewilderment.
"This is the screen?"
"This precision... is it really remastered?"
Qiao Liang even began to doubt his own eyes and memory.
He had no impression of what the CG of the original Fantasy Battle was like, and the current CG gave him the feeling that it seemed unchanged, but it seemed to have changed a little bit.
It seems like they just slightly improved the image quality and resolution of the old CG?
This CG doesn't have that mosaic feeling, and it looks very clear. But the problem is that the details of the textures in the CG are terrible, the weeds on the ground look unreal, and even the shapes of the soldiers inside haven't changed at all!
Very old-fashioned.
"This is a bit unreasonable, I know it's expensive to make CG, but at least make the CG at the beginning look better, right?"
"Okay, maybe they spent the money on the more important CGs later. After all, this game has a long story and a lot of CGs. It may be too much to remake them all, so it's understandable to remake them in batches."
Qiao Liang could only comfort himself like this.
He clearly remembered that the final plot of Fantasy Battle was particularly exciting, with a head-on confrontation between two highly popular characters. As long as that CG is remade, it will be fine. It doesn't matter if the crappy plots and CGs of the small fries fighting in front are not remade.
After the CG, the campaign loading bar began.
Qiao Liang frowned again.
"This interface... is it really remastered? I can't see the difference!"
"No, this progress bar seems to be even uglier than before."
"Why aren't the three words 'Loading' on the progress bar centered? It's slightly to the left? Is this going to kill obsessive-compulsive disorder? Even an intern shouldn't make this kind of mistake when making a PPT, right?"
"Something's wrong, is this really the officially released version? Are you sure it's not a semi-finished product in the testing stage?"
Before even seeing the official game screen, Qiao Liang had fallen into deep self-doubt.
Could it be that the posture of clicking the purchase button was wrong?
Finally, after a bit of a lag in the loading bar, he officially entered the game screen.
However, after seeing the real game screen, Qiao Liang's psychological defense completely collapsed.
"Fraud, this is definitely fraud!"
"Is this the same game as the trailer?!"
The official game screen has indeed changed a bit compared to the original screen, but it still feels the same as the CG and the title screen: the image quality has indeed improved, but the art resources seem to have not changed at all!
Especially the actual game screen, which made Qiao Liang completely confused.
Because when they were warming up for Fantasy Battle Remastered, the official had released a trailer, which was a very classic battle scene in Fantasy Battle.
In that trailer, all the character models and scene details were as detailed as the Fantasy World online game. Even when viewed up close, you could see the hair and pores on the characters' faces, and the lip-sync was seamless with the lines.
Although there is still a clear gap between it and the story-oriented AAA masterpieces that are currently known for their graphics, it can be regarded as a leader among RTS games.
But now Qiao Liang found that none of the content demonstrated in the trailer was there!
If the original game screen is 1, and the game screen shown in the trailer is 10, then the current game screen is at most 2.
If you have to say that this is a remastered version and the picture quality has been improved, there seems to be nothing wrong with it, but it's completely different from what players imagined!