Qing Shan Qu Zui

Chapter 1149 This Game Is More Interesting When You Savor It!

Coming to the counter, the mobile function automatically locked, only allowing him to look around. Guided by a steampunk service worker at the service desk, he entered the formal registration process.

During this process, he needed to determine his character name, island name, choose the development direction of the island, and also do some initial customization of the character's appearance.

Each island was generated according to certain rules, and each player's initial island was completely different.

But each player's needs were different, so players were allowed to choose the development direction of the island.

For example, if a player liked fishing, they could transform the island into one with more water and abundant fish resources; if a player liked hunting, they could transform the island into a lush forest with more animals; if a player liked farming, they could transform the island into a state with more flat land and more crop types.

Of course, players could also choose a balanced island, allowing various areas of the island to be used for fishing, hunting, and farming, and so on.

After selecting this need, steampunk technology would develop and transform the island in the corresponding direction.

However, this transformation was not completed all at once. The island would not change at all when it was first selected, but would continue to change over a period of time in the future.

Of course, if you changed your mind in the future, you could also come to the service desk to modify it. But you couldn't modify it too frequently.

In addition to this long-term modification plan, there was also a short-term modification plan: a relocation service provided by steampunk technology.

Players could move the various initial buildings on the island to their favorite locations. This was free this time, but would be charged for later.

As for the character's appearance, they were all very cute little animals.

These little animals were strange and varied, including ducks, penguins, dogs, crocodiles, rabbits, rhinos, cats, and so on. After choosing a small animal, you could also change its fur color, shape, and clothing.

The clothes on the little animal could also be changed at will in the future, and other decorations such as bows and arrows, quivers, gun bags, and mechanical watches would be added.

After the registration was completed, you could officially explore the island freely.

The content of the first day was mainly to help players familiarize themselves with the operations, including the most basic movement, as well as basic gameplay such as hunting, farming, and mining.

After that, the game would gradually guide players to perform more complex activities, such as fishing for high-level fish, hunting for high-level animal materials, and breeding high-level crops, and so on.

When performing these activities, the corresponding NPCs would provide guidance.

For example, a puppy taught hunting, a kitten taught fishing, an old cow taught farming, and a groundhog taught mining... of course, they were all anthropomorphic animal images.

During the teaching process, these small animals would show players some specific operations with very slow movements. For example, the puppy would show the series of processes of taking an arrow from the quiver, nocking the arrow, drawing the bow, and shooting the arrow, while making specific explanations of the game's gameplay.

While listening to the explanations, players explored these gameplays, and when they successfully shot an arrow, they couldn't help but exclaim, "Holy crap, awesome!"

For Qiao Liang, these operations were already very proficient, and he could even use a bow and arrow to fire quickly in succession, causing the puppy that taught him archery and hunting to exclaim constantly.

But for the audience, it felt very amazing.

Through the small screen in the upper left corner, the audience could clearly see Qiao Liang's actions. Although the movements in reality were a little wretched, he was indeed nocking and shooting arrows in a serious manner.

Coupled with the picture in the game, many people deeply realized that vr games were so different from ordinary computer games!

In ordinary computer games, "shooting arrows" was at most a matter of moving the mouse and clicking a button, and there was no need to make it complicated at all.

But in vr games, although the steps of shooting arrows were more cumbersome and the operation was more difficult, because of the highly realistic characteristics, it would not make people feel bored or troubled, but would make them enjoy it and be unable to extricate themselves!

Many people previously thought that it was a waste for the DoubtVR handle to have so many buttons.

Because other vr games only needed one or two buttons to play, it was nothing more than using one button to teleport and another button to interact with the props in the game.

Therefore, DoubtVR's many buttons were not needed in other games at all.

But after seeing the specific gameplay of *Animal Island VR*, these people realized that although there were many buttons, none of them were redundant and all were very useful!

The reason why other vr games don't need so many buttons is that the content of these games is not rich enough and the gameplay is not interesting enough!

The DoubtVR glasses' handle took into account the interaction of the player's five fingers, and there were also buttons such as changing magazines and hammers, simulating the structure of a gun, making it particularly cool when simulating shotgun shooting in the game.

This feeling was especially obvious when holding something in your hand.

Other vr glasses handles only needed to hold down the trigger to hold something in your hand, but there was a difference between the player's operation and the character's action in the game, so it would have a little impact on the sense of immersion.

But the DoubtVR handle required five fingers to hold the handle, which made people feel that they were really grasping something, rather than simply "hooking" something with one index finger, which would make the sense of immersion stronger.

...

After playing for more than two hours in a row, Qiao Liang reluctantly quit the game until the vr glasses prompted that the battery was low.

I have to say that the officially released version of the game has made considerable progress compared with the version he tried before.

The main reason was that the entire game process had been straightened out, the early game guidance and transitions had also been done well, and there was no longer a clear sense of separation between the various gameplay sections, and everything was as smooth as silk.

The reason for stopping was because the glasses were out of power, and Qiao Liang's neck couldn't take it anymore.

In order to bring a better viewing experience to the audience of the live broadcast, he constantly reminded himself not to shake his head and look around randomly, and even when changing the viewing angle, he should try to make it as smooth as possible.

In this way, the audience's experience was guaranteed, but Qiao Liang's neck suffered and needed to rest.

Looking at the barrage in the live broadcast room, Qiao Liang couldn't help but smile slightly.

Obviously, his efforts had paid off!

The audience's evaluation of the handle and the game on the barrage was completely different.

"I really didn't expect that such simple content would be so interesting when moved to the vr platform!"

"This fishing is so much fun, I already want to buy these glasses! Not to mention anything else, it's enough to use it as a fishing simulator!"

"This game gives away several games such as hunting, fishing, and farming, what a steal!"

"I thought this handle was flashy before, but now it seems that this handle is simply invincible! If you buy DoubtVR, not to mention anything else, at least in terms of handle operation, it is estimated that it can perfectly adapt to the new vr games for the next few years, and you definitely don't have to worry about not having enough buttons!"

"But if you want to play *Animal Island*, you can only use DoubtVR, other vr glasses are not good enough."

"Of course I want to buy DoubtVR, are there any other glasses on the market that can compete?"

Seeing these barrages, Qiao Liang couldn't help but feel a surge of pride.

Look!

I, Teacher Qiao, am still worthy of being the number one seller of goods for Tengda!

If I, Teacher Qiao, were not indifferent to fame and fortune, wouldn't President Pei have hired me as the head of the sales department?

In fact, even if Qiao Liang didn't do this live broadcast, the excellent content of *Animal Island VR* would sooner or later be introduced to players by other streamers or up masters.

The quality of the vr glasses and the game itself was too good, so even if there was a little misunderstanding in the early stage, it didn't matter at all. As time went by, players would always realize its value.

But Qiao Liang's existence undoubtedly greatly accelerated this process and expanded the final influence.

"Okay, today's live broadcast is almost over here. I have to continue editing the material and work hard to make videos."

"If you feel that it is not enough, I suggest you buy a DoubtVR glasses and try it yourself."

"After all, vr games still need to be experienced by yourself to feel it. Watching live broadcasts and cloud experiences are too different from playing by yourself."

Qiao Liang was about to take off the vr glasses to rest.

For a pigeon streamer, broadcasting for more than two hours was already considered overtime!

However, after exiting to the vr glasses' homepage, he suddenly found that there was an extra promotional page on the homepage. Obviously, the content of the homepage had quietly changed while he was experiencing the game.

This promotional page was a huge game promotional poster, which showed several game characters from *Fitness Battle*, and a huge title: *Fitness Battle VR Version* is available for download!

"Huh?!"

Qiao Liang was instantly shocked.

There was such an unexpected surprise?

The vr version of *Fitness Battle* was developed by Shang Yang Games. Because it did not involve changes in gameplay and operation, Ye Zhizhou and Wang Xiaobin did not mention it at the Chi Xing Studio, but focused their main energy on the development of *Animal Island*.

Therefore, Qiao Liang did not know about the existence of this project.

Seeing this title now was simply a surprise!

He quickly clicked in to check.

On the details page of *Fitness Battle VR Version*, there was a brief introduction, of which a few points were particularly important: full-platform data interoperability, can be used with smart fitness drying racks, vr glasses themselves do not need a computer or mobile phone screen projection for calculation!

Hearing this, Qiao Liang was instantly no longer sleepy.

Didn't this mean that he could break the dimensional wall and get close to the young ladies in *Fitness Battle*?

Although *Animal Island* was also very fun, after all, it was a group of cute animals, mainly for hunting and farming in it.

Could it be that someone had any improper thoughts about the fox sister and rabbit sister in *Animal Island*?

But *Fitness Battle* was different, there were ready-made, well-dressed young ladies inside.

Qiao Liang had been grinding *Fitness Battle* for so long, and he had gotten a full set of uniforms and small skirts for the young ladies, all of which could be seen in vr!

This was simply unbearable.

Qiao Liang immediately chose to download.

*Fitness Battle VR Version* could be downloaded and run in vr glasses, because its configuration requirements and game capacity were lower than *Animal Island*, so there was no need to use a computer to project the screen.

After all, *Fitness Battle* was originally a mobile game.

If players already had a smart fitness drying rack, they only needed to buy vr glasses to experience *Fitness Battle VR Version*, and they didn't need to equip a computer, which undoubtedly greatly reduced the threshold for experience.