Qing Shan Qu Zui
Chapter 149 A Problem No One Has Ever Solved! (Bonus chapter 7/10 for the Platinum Alliance Leader Fatty Chicken!)
Fortunately, Boss Pei had provided an excellent entry point: the monetization!
Cut off all the monetization points, leaving only one.
This was a formidable task, as a conservative estimate put the number of monetization points in these two games at several dozen.
From large-scale recharge events to the purchase of small, everyday items, and the monetization points within various development systems…
It could be said that any place where a monetization point could be added, it had been.
Cutting off these monetization points wasn't as simple as just closing the shop entrance.
Because these monetization points were related to the entire game's numerical system.
To ensure that a player who spent 500 yuan could beat a player who spent 100 yuan, and a player who spent 100 yuan could beat a player who spent 30 yuan, the recharge values within the game needed to be well-planned, allowing each different recharge amount to receive a corresponding increase.
And these increases were linked to the game's combat power system, which in turn affected the game's ecosystem, like herbivores and carnivores in nature.
So, ultimately, it was a matter of numbers.
This was why numerical planners held such a high position in the domestic game industry, second only to the main planner. It was because the numbers often directly determined the experience of a pay-to-win game.
Changing the monetization points was equivalent to greatly changing the numerical system, meaning that the game ecosystem and player hierarchy, which were originally distinguished by recharge amounts, needed to be distinguished in other ways.
If a different method of differentiation was used, and a problem arose, causing the game's numerical system to collapse, it would truly be beyond saving.
Just like before, when "Raging Blood Ballad" was met with a chorus of criticism and a sharp drop in revenue, the main reason was that Lao Liu had sold that knife for too much. A simple numerical problem had brought extremely negative consequences.
Ye Zhizhou thought for a long time, feeling somewhat inadequate.
He had some ideas, but he wasn't sure if they could actually be implemented.
So, he printed out the document and went to discuss it with Wang Xiaobin.
Wang Xiaobin was a senior numerical planner, and he frowned upon hearing Ye Zhizhou's idea.
This kind of change wasn't a joke.
If it were in the past, not only Lao Liu or Wang Xiaobin, but any experienced old planner would have felt that this kind of change wouldn't work and would have directly rejected Ye Zhizhou's suggestion.
But now, Ye Zhizhou was the main planner, and no one could reject his suggestion…
Moreover, the matter of cutting off all monetization points had been proposed by Boss Pei!
Since that was the case, he had to do everything possible to complete it. If there were conditions, he would use them; if there weren't, he would create them!
Wang Xiaobin said with melancholy, "I always feel that this is a rather unreliable approach, but since it was proposed by Boss Pei, there must be a deeper meaning. I'll try my best to complete it."
Just cutting off all monetization points was equivalent to reworking most of the game's content.
This was different from FPS games like "Sea Fortress."
Even if "Sea Fortress" had Huo Qilin (a powerful weapon), it was still a competitive game overall, relatively balanced. No matter how rich a whale was, they couldn't beat two enemies of the same skill level.
But "Raging Blood Ballad" was a typical pay-to-win game. Not to mention one against two, whales could easily take on twenty, which was an absolute imbalance.
The entire game content of "Raging Blood Ballad" was built on this imbalance.
If all monetization points were cut off, there would still need to be an indicator to differentiate players' combat power. If it couldn't be money, it could only be time or luck.
Turning the game into a simple time-sink game? That would likely become the domain of studios and grinders.
Of course, turning it into a time-card game wasn't impossible, but it was completely incompatible with the original design of "Raging Blood Ballad." If it really became a time-card game, it would be no different from making a new game from scratch. This was obviously unrealistic and didn't meet Boss Pei's requirements.
Turning the game into a game of luck? That would make it the domain of the lucky ones.
Making such a change might be worse than before. It would still be unbalanced, and the game experience of most players would still not be improved.
Ye Zhizhou and Wang Xiaobin were racking their brains.
This was a problem that no one in the domestic game industry could currently answer.
Of course, no one was willing to answer this question. After all, cutting off monetization points was going against money. Even if a main planner went crazy and wanted to make such a change, his boss would definitely slap him awake.
Pay-to-win games were doing well and making so much money. Who would be full and idle enough to think about alternative solutions?
But the more Ye Zhizhou and Wang Xiaobin pondered, the more they felt that this matter was very meaningful.
If they could provide a proper solution, even if it was just an immature solution, it would be unique in the country!
As expected, Boss Pei's casual words contained such profound mysteries!
Ye Zhizhou proposed several solutions, but they were all rejected by Wang Xiaobin from a numerical point of view.
But Ye Zhizhou wasn't discouraged.
Finally, he slapped his forehead.
"Brother Wang, I have a new idea."
"What if we let everyone have the opportunity to 'play' as a whale? Do you think that'll work?"
Wang Xiaobin was stunned. "Play as a whale? How do you play as a whale?"
Ye Zhizhou was very excited, writing and saying on the paper, "Actually, the problem we've been struggling with all along is the game experience."
"Our game's experience can be simply divided into three types."
"The first type is the whales. They recharge the most money, have the highest combat power, and enjoy the thrill of taking on ten opponents in the battlefield."
"The second type is the organizers. They have a lot of time, are very active, and are responsible for managing guilds and attracting people. They enjoy the thrill of commanding others."
"The third type is the ordinary players. They can't take on ten opponents, and they're not managers, but on the one hand, these people can gradually transform into the former two. On the other hand, they can also drink soup behind the whales. If the nation war is won, they can also receive 'universal sunshine' rewards."
"Now the distinction between these three experiences is based on the two factors of 'money' and 'time'."
"The factor of 'time' doesn't need to be changed, so the identities of the organizers and ordinary players don't need to be changed. The only thing that needs to be changed is the experience of the whale players, because we've cut off all the monetization points. Whales want to spend money, but they have nowhere to spend it."
"So, in the nation war, can't we directly select some players to obtain high combat power and experience the feeling of whale players?"
Wang Xiaobin was still a little confused.
Ye Zhizhou continued, "We cut off all the monetization points, so overall, the players' combat power will remain at a similar level. Players with good luck and a lot of time will have higher combat power than other ordinary players, but it won't be too much higher."
"But in the nation war, we will randomly select some players to play as whales. These players will directly obtain the powerful combat power that only whales could originally have."
"In order to ensure that every player has a chance to be selected, we will create a separate 'Chosen One System' for each player, all starting from a 0% chance and accumulating. The system will randomly select."
"If you're not selected, the chance of being selected next time will increase. If you're selected once, the chance will be cleared and start from scratch."
"And the specific increase in probability depends on factors such as activity and contribution to the game. We can use this as a factor to encourage players to log in and participate in activities."
"In this way, we not only maintain the original ecosystem, but also allow most players to take turns enjoying the happiness that only whales could originally enjoy, and we also complete Boss Pei's requirements, eliminating most of the monetization points!"
"Three birds with one stone!"
Wang Xiaobin fell into deep thought.
Ye Zhizhou's idea was theoretically feasible.
However, it was very risky, unconventional, and shocking to the world!
But, in order to fulfill Boss Pei's request, cut off all monetization points, and prevent the entire game's numerical system and ecosystem from completely collapsing, it seemed that this was also a solution.
Wang Xiaobin nodded. "Okay, let's try it. I'll come up with a numerical model, and you'll consider the details of some of the rules in detail. Oh, or we can have a meeting first and briefly tell everyone about this idea."
Ye Zhizhou nodded, quickly organized his thoughts, and stood up.
"Everyone, let's go to the conference room for a meeting to talk about the changes to our game."
For some reason, Ye Zhizhou felt very confident at this time.
It seemed that he had suddenly adapted to the identity of the main planner!