Chapter 41 Three Conditions!

Pei Qian didn't give the two of them much time to react and continued.

"Regarding this game, I only have three requirements."

"First, I want this game to have a sufficient story mode. Don't just make it a player-versus-player game. Our game must have depth and substance!"

"Second, we must maximize the experience for new players and make the game as simple as possible!"

"Third, we need to make epic weapons. As for the pricing of the weapons… 888 yuan for permanent access, and you can decide how much to sell the limited-time experience for."

Everyone was collectively dumbfounded.

Pei Qian chuckled inwardly.

Messing up a game is that simple!

Making an FPS game was something Pei Qian had planned from the start.

Having a team with absolutely no experience create an FPS game from the beginning is a complete pit.

Because FPS games are different from other game genres; the feel is too important!

This world has a mature FPS game, *Counter-Terrorism Project*, which has almost perfected the feel to 100 points.

Even if another game on the market achieves 99 points, it will still flop!

Because even that one-point difference will be infinitely magnified in the minds of hardcore FPS players!

With *Counter-Terrorism Project*, who would want to play a clumsy imitation?

This is completely different from card mobile games or MMORPGs, because those are heavily packaged games. Change the packaging, and the rest is more or less the same. Even with some flaws, it can be considered a new game.

But with FPS games, a one-point difference in feel is a one-point difference; it's hard to make up for!

Crashing into *Counter-Terrorism Project* is a death wish in itself.

And Pei Qian's three requirements are each heart-wrenching!

A sufficient story mode seems good, but it's actually far beyond the team's capabilities.

Story mode is a typical example of high investment and low output. The final result is likely to be a thankless task, with project members spending a lot of time and energy, only for players to not appreciate it!

Given the same development time and manpower, more investment in the story mode will inevitably affect other aspects of the game.

And catering to the new player experience and making the game as simple as possible will inevitably provoke dissatisfaction among core players, and FPS is a game genre that leans towards hardcore players!

The most crucial point is the third.

Pay-to-win weapons!

This was something Pei Qian came up with after learning from his previous lesson with *Ghost General*.

In his past life, *CrossFire* achieved a comeback despite having a worse feel than *Counter-Strike*.

But this world doesn't have *CrossFire*, or even similar games.

As for why?

Pei Qian felt it was because this world's gaming environment didn't have the space for such games to survive!

On the surface, what Pei Qian is doing is similar to *CrossFire*, which is to greatly increase the pay-to-win threshold, but the effect will be completely different because the environment is completely different!

In 2009 in his past life, free-to-play games were prevalent, and pay-to-win games were commonplace.

But in this world, the mainstream is buy-to-play and time-based subscriptions. Even a mobile game like *Q Meng San Guo* with a 1,000 yuan pay-to-win ceiling is being crazily dissed by players.

Pei Qian made a huge mistake when he was making *Ghost General*, which was making the game too conscientious, to the point where it sparked a strong sense of goodwill among players and created a reputation that Pei Qian had not anticipated at all!

In a sense, Pei Qian was also the "original culprit," selling goods that could have been sold at a higher price cheaply…

Of course, Pei Qian doesn't need to worry about what kind of chain reaction this will cause for the time being; he only needs to worry about how to make the next game lose money.

Making the pay-to-win aspect very heavy and ruining the reputation might be a good way!

Imagine it.

An FPS game with a worse feel than *Counter-Terrorism Project*, mediocre quality, a lot of resources spent on a useless story mode, and then you can't use the guns casually; they're all sold for exorbitant prices…

It has absolutely no advantages.

Nothing more to say, it's definitely going to flop!

Now Pei Qian has given them a proposition, throwing the three constraints directly at Huang Sibo and Bao Xu and letting them do it according to these standards.

They can do whatever they want under the premise of satisfying these three conditions; Pei Qian will definitely not interfere!

Given that the entire project team has no experience in making FPS games, it would be good enough if the game could barely be made and pass the review. Making money? Absolutely impossible!

As expected, after listening to Pei Qian's three requirements, Huang Sibo and Bao Xu both fell into deep thought.

Huang Sibo was shocked by the degree of freedom and difficulty.

He thought that President Pei, as a producer with rich experience, would plan and guide the game design in every detail, but he just pointed out a general direction and became a hands-off manager!

An FPS game with a story mode, friendly to newbies, and with an extremely high pay-to-win ceiling…

Very difficult!

But Huang Sibo couldn't just say he couldn't do it. He had just decided to work his fingers to the bone for President Pei before the meeting, so he couldn't just back down when faced with difficulties.

The greater the difficulty, the more he had to work hard!

Otherwise, how could he live up to President Pei's generous treatment and trust?

As for Bao Xu, he didn't have as many mental activities as Huang Sibo.

He was just constantly recalling his experiences playing FPS games, considering how to successfully complete the task assigned by Pei Qian.

"Any questions?" Pei Qian asked.

Huang Sibo just opened his mouth to speak when Pei Qian immediately nodded and said, "Everyone has no objections, very good."

Several people swallowed the words that were already at the tip of their tongues.

You didn't give us a chance to speak!

Pei Qian looked around at everyone.

"So, I'll give the design team a week to come up with a design draft. Bao Xu, you're responsible for the creativity and overall direction. Huang Sibo, you'll be responsible for organizing the design team meetings, refining the plan, and assigning tasks."

"Ma Yang, you should mainly follow the others to learn more and help out as much as you can."

"Notify me in time if you have any questions, especially about money. Don't be embarrassed."

"Meeting adjourned!"

The meeting was over, and Pei Qian felt relaxed.

So this is what it feels like to be a boss?

Throwing all the work out and letting the subordinates do it, not having to worry about anything, is such a wonderful feeling?

Of course, even if ordinary bosses become hands-off managers, they can't help but ask questions and find out about the progress of the work.

But Pei Qian's hands-off management is real hands-off management. He definitely won't ask a single question!

He doesn't care whether the quality is good or bad!

Of course, a few key progress nodes still need to be slightly controlled.

For example, when to release the design draft, when to release the first demo version, when to submit for review, and so on.

It doesn't matter if the game is a little bad, but it must be able to pass the review. It can't be a waste of effort, otherwise the system will judge it as a violation.

Pei Qian's goal is to ensure that the game can be made smoothly while indulging his subordinates to squander and spend money as much as possible!