Qing Shan Qu Zui

Chapter 766 We Must Not Let Tenda's Sincerity Towards Old Players Be Wasted! (Bonus Chapter)

Chapter 1 Qiao Liang

Qiao Liang was also a veteran player of "Game Producer," having been playing it since its release.

To produce a new episode of "Masterpieces," Qiao Liang had played through all the endings, becoming thoroughly familiar with every branching path, as if it were his own backyard.

However, upon entering the game this time, he realized that "Game Producer" seemed to have undergone some significant changes compared to the past.

The most obvious point was that it had changed from a single-player game to a single-player game with online features.

The game's previous DLC had only updated new voice acting and new scenes. Although the updated content was substantial, there wasn't much improvement in terms of gameplay.

Strictly speaking, this game was only fun the first time around. After playing it for a while and knowing all the endings, it could only be kept as a collector's item.

But after this update, the game had added some online features.

Although the online features weren't the main attraction, they were just icing on the cake, but still surprising enough.

A message board function was added to the game, which was closed by default and could be opened after clearing the game once. After opening this function and entering the game, you could see the writings left by other players in various rooms, corridors, doorways, and other places.

Qiao Liang also tried to write a message, and he found that these messages were not entered at will, but were pieced together from some ready-made words, which could only express some relatively simple and vague meanings.

This was probably to prevent the exact meaning from causing excessive spoilers and reducing the player's enjoyment of the game.

Using this kind of pieced-together message could easily create a "reverse guidance" effect for players, because making the same choice in different situations would yield different results.

In this way, new players not only had to use their wits against the narrator, but also against the malicious messages, adding more obstacles to the road to success.

The second new gameplay mode was the "Argumentative Mode," which could also be opened after clearing any ending once.

In the original default mode, the player was silent throughout, while the narrator spoke to himself the entire time. Before the player made a choice, the narrator would offer bad advice; after the player made a choice, the narrator would make sarcastic remarks; and when the final outcome came out, the narrator would be cynical or stubbornly refuse to admit defeat.

In short, it was mainly to undermine the player's mentality.

But after turning on "Argumentative Mode," the positions of the two sides immediately reversed!

In "Argumentative Mode," the player was no longer without the power to resist, but would have an "Argumentative Little Helper" to launch a full counterattack against the narrator.

Before making a choice, the narrator offered bad advice, while the Argumentative Little Helper would remind the player of the drawbacks of making that choice and the benefits of choosing the other option.

After making a choice, the narrator would make sarcastic remarks, while the Argumentative Little Helper would retort, leaving the narrator speechless.

When the final outcome came out, the Argumentative Little Helper would comfort or congratulate the player, while also initiating a crazy argumentative mode to ridicule and despise the narrator in every way.

The narrator was rendered speechless and furious, but had no way to deal with this Argumentative Little Helper.

In addition, in Argumentative Mode, if the player completely followed the narrator's prompts, the Argumentative Little Helper would mock the narrator's choices in various ways, just like the narrator had mocked the player before.

Qiao Liang wasn't very interested at first, but after playing it for a while, he found it quite addictive!

"Actually, the so-called Argumentative Little Helper is just another pre-arranged, triggerable narrator. It's all pre-arranged programming."

"But why does it feel so good to hear this Argumentative Little Helper arguing with the narrator?"

Originally, Qiao Liang felt that the narrator wasn't a real person, so what was the point of arguing with him?

But then he thought about it, the narrator wasn't a real person, but when the narrator mocked people, the players would get angry too!

Players were basically driven to a frenzy by this narrator when playing through the first time, and now that there was an Argumentative Little Helper to scold back, leaving the narrator speechless, it really gave them a secret sense of satisfaction.

Moreover, this Argumentative Little Helper also indirectly pointed out the advantages and disadvantages of various choices for the players. Although it didn't directly point out what the correct choice was, it gave the players some reference information when making choices, which was quite considerate.

The only slight pity was that the voice of this Argumentative Little Helper was an emotionless electronic voice, which didn't sound as annoying as the narrator, but wasn't much better.

When clearing the game, this Argumentative Little Helper would tell the player its name: Aeeis. Other than that, there was no other information.

Another new gameplay mode was the New Player Care Mode.

Qiao Liang tried it out and found that it was simply a paradise for cross-dressing and fishing enthusiasts.

In theory, the correct way to play this mode should be for new players who don't understand the game, and old players can guide them to make the right choices, so that new and old players can have fun together.

But when he actually played it, he realized that it wasn't like that at all!

After being baptized by the narrator, the old players had long become cynical people, and they were all good at being sarcastic.

Some old players would deliberately guide new players down the wrong path.

Some old players knew nothing and only started mocking after the player had already made the wrong choice.

Still other old players would start by saying good things to gain the trust of new players, and then directly say the wrong choice when it came to a crucial decision.

The scariest thing was that this mode wasn't one-on-one. Up to four old players could enter the same new player's game, and their avatars would be displayed in the four corners of the screen, and the text they said would be displayed in the form of text bubbles.

Four old players would say some truths, some lies, or tear each other down, or jointly deceive people, plus the narrator's original voice, allowing the new players to experience five times the fun.

In addition to that, the most wicked thing was that there were many people pretending to be new players to fish!

Many players who had already cleared the game many times would deliberately start a first playthrough pretending to be new players, trick those old players into coming in, and then act like ignorant newbies, using their wits to fight with them, and leading them around in circles.

"These new modes are quite interesting. If they were ordinary players, they should be able to play for two or three days without getting bored. If they were drama queen players, they should be able to create pretty good program effects, right?"

"Maybe after a while, there will be content creators who specialize in making 'fishing in Game Producer' videos."

Qiao Liang played it for a while and thought it was quite interesting.

After these two games added online modes, they found new fun for the old players. They had originally been thrown into the game library to gather dust, but after updating the DLC, they were dug out again.

Those game contents that had been played many times and were no longer interesting could be refreshed after these changes!

After playing for a while, Qiao Liang looked at the forum to see what players thought about the update of these two games.

"Wow, Tenda is simply the conscience of the industry! How long ago were these old games? The main body is free, and they're still updating them?"

"Compared with the content of the DLC, the price is still dirt cheap. I seriously doubt if they can make money back?"

"It's so worth it, just buy it without thinking!"

"I finally gave the narrator a good scolding in 'Game Producer' and I don't have to be mocked by him anymore. Thanks to this Argumentative Little Helper named Aeeis!"

"There are too many people fishing in the online mode! Why are all the old players pretending to be newbies? Speechless!"

"But these two DLCs seem to have some easter eggs buried in them. For example, 'Lonely Desert Road' gave a spaceship and an alien scene. Does this mean that Tenda's next game is a sci-fi theme game?"

"A 3A-level FPS game? That would be great!"

"The easter egg in 'Game Producer' should be this Argumentative Little Helper Aeeis, right? Are both of these easter eggs for the next game? Then what exactly does this Aeeis do?"

"Uh... the protagonist's robot teammate in an FPS game?"

"I don't know, but I suddenly feel quite excited! After all, there are still too few science fiction games in China. It's always xianxia and wuxia, which is sickening to watch."

"Because science fiction games are a technical job. Various detail settings are very important. The settings are not as complete as xianxia and wuxia themes. I wonder if Tenda can do it well."

"Produced by Tenda, it must be a high-quality product. I think there's definitely no problem!"

Qiao Liang browsed the forum and found that the players were basically full of praise.

After all, Tenda was still working hard to update some unimportant old games after so long, and paid attention to the game experience of old players, which was really rare.

Most game companies don't value the interests of old players at all. They won't do anything unless it's profitable, and they will even do things that hurt old players for the sake of profit.

However, Tenda was the opposite. Although maintaining these old games didn't make much money, and might even lose money, they were still constantly updating the DLC.

What kind of spirit was this!

Players said that they were deeply moved. It's just DLC, buy it!

If there's a DLC with new gameplay, new content, and full of sincerity, would they not buy it? What are they, if they didn't?

They must not let Tenda's sincere dedication to old players be in vain!