Chapter 895 Raising Simulation + Fitness Game

Wang Xiaobin continued, "I've been thinking about it repeatedly and I feel that the current approach of most fitness games and apps isn't very good, so I've adopted a new approach."

"Currently, in most fitness apps, the game characters that users see are fitness instructors. The fitness instructors demonstrate standard movements, count sets, and constantly encourage players... This is the conventional approach."

"But I thought, if we do the same thing, we'll definitely blend into the crowd. Fitness instructors are all handsome men and beautiful women, but watching them too much can lead to aesthetic fatigue, and they can't motivate users."

"So my idea is to set up eight characters with different personalities in the game, four men and four women. They will also do the same movements as the users, remind them of standard movements and count, but the difference is: their setting isn't a fitness instructor, but someone who needs to exercise."

Everyone was stunned for a moment, somewhat puzzled.

Wang Xiaobin explained, "Simply put, the people in the game are all a little chubby. For example, let's create a slightly chubby, cute girl. While the player is exercising with the smart fitness clothes-drying rack, this in-game character will also be exercising."

"When the player's amount of exercise reaches a certain level, the in-game girl's figure will also change, from a figure with some elephant legs and a small belly to a more and more perfect figure, with thinner legs and waist, and a perkier butt."

"The difference between these eight characters lies in: appearance and personality."

"In terms of appearance, we'll prepare all sorts of different fashions for these characters. Users can unlock fashions through daily training and mix and match clothes for these characters. Some beautiful clothes can only be worn after the character has exercised to a certain extent."

"In this way, we use game thinking to give users a very clear sense of purpose and drive."

"And if these characters don't exercise for a long time, their figures will gradually get out of shape. However, characters with a training foundation can quickly return to their previous physique as long as they resume training."

"And in terms of packaging, our game must also be very cool."

"The enemies in the game are round, fat monsters, a bit like little devil-looking balloons, rather silly and cute, very Q-bomb, but tenacious and difficult to eliminate."

"When the player makes a movement with the smart fitness clothes-drying rack, the character in the game will also make a corresponding in-game movement."

"For example, when the player is doing a chest squeeze, the in-game character also does a chest squeeze, except that combat effects will appear on the character's arms. After charging up, a huge stand will appear behind the in-game character, launching an attack on the fat monster: squeezing it flat from both sides, and then a flame effect will appear with a 'poof', and the fat monster will shrink by a circle."

"This implies that the player has burned calories and lost some fat through these movements."

"Moreover, as the length of training increases, the damage will be higher and higher. This implies to the player that the longer they persevere, the better the exercise effect will be, allowing the player to feel their improvement and progress in each exercise."

"The same monster, at the beginning, it takes thirty movements to kill; but after the training progress reaches the end, fifteen movements can kill it. In this way, in order to advance the game process faster, players will try their best to do every exercise to exhaustion."

"Of course, the specific amount of training is calculated based on the player's physical fitness."

"Before the game starts, we'll do a test to find the most suitable weight for the player, estimate his physical fitness based on his weight and heart rate, and formulate a daily training plan based on this, which must achieve the effect without overdoing it."

"There are also many different scenes in the game, such as snowy, lava, desert, etc., allowing players to change their environment every once in a while."

"In addition, the artificial intelligence Aeeis equipped in the fitness equipment will occasionally interact with the characters in the game, bringing more fun: Aeeis uses the speakers on the fitness clothes-drying rack, while the characters in the game use the mobile phone speakers, their dialogue will definitely have a feeling of breaking the dimensional wall."

"Moreover, after the user hasn't exercised for a period of time, Aeeis will use the speakers on the fitness clothes-drying rack to give the user a 'kind reminder'."

After listening to Wang Xiaobin's introduction, everyone's faces showed a look of surprise.

They can even make fitness games into raising games?

Wang Xiaobin is right, although there are some fitness games and apps on the market, they all have a common flaw, which is "not enough purpose for the player."

Fitness is something that requires long-term persistence, and most people don't have enough willpower to persevere.

Through this "raising-style gameplay" design, users who want to train the in-game character from a "slightly chubby" to a "hot little sister" and then put on beautiful clothes must constantly persevere in exercising.

Over time, a habit is formed, and naturally they can persevere.

Of course, people are lazy, and no matter how good the equipment and games are, it is impossible to guarantee that they will never gather dust.

Although there are eight characters in the game, four handsome guys and four beautiful little sisters, what if the players don't like them? It's not impossible.

But the current design does minimize the possibility of gathering dust.

Jiang Yuan was very happy: "Brother Wang is indeed professional, I think this game is still very attractive to me!"

"However, if you want to make so many characters, I don't know what the cost of this game will be?"

Wang Xiaobin said: "The cost will not be very high. Because the resources involved in the game are relatively limited, there are only a few scenes, movements, and monsters. Maybe the models of these eight characters in different stages need to be more refined, which is where the most money is spent."

"However, we still have to be prepared that the game itself cannot recover the cost."

"My plan is to make the game itself free, but add some in-app purchases appropriately, selling some small things like appearance. Players can buy nice little skirts if they want, and those who don't want to buy can exercise slowly."

"Moreover, this game combined with the equipment is actually advertising for the managed gym and Tengda's other industries."

"Even if there is a slight loss, as long as it can have a good advertising effect, it is acceptable."

Chang You listened to Wang Xiaobin's narration and said, "I suddenly have an idea, I don't know if it's right."

"This game sounds quite interesting. If you must play it with equipment, the user group must be too narrow."

"Can we make a low-profile version? Anyway, the resources are readily available, just do an extra set of actions."

"The so-called low-profile version is prepared for those who haven't bought a smart fitness clothes-drying rack. In this low-profile version, all the movements are fitness movements on the yoga mat, such as push-ups, crunches, squats, burpees, etc., so that players can also achieve a certain fitness effect."

"But simply doing these movements on a yoga mat is certainly not as effective as using equipment."

"So, making two versions, on the one hand, expands the user base. With more players, there are more players willing to pay, which makes it easier to recover costs; on the other hand, it plays a subtle guiding role. When a player plays the low-profile version for a while, is attracted, and feels that he can persevere, then he will look at the reviews and feedback from other players online, and naturally consider buying equipment."

Wang Xiaobin suddenly realized: "President Chang is right! Yes, we should make a low-profile version."

"The defect of the low-profile version is that it cannot supervise whether the player's movements are standard or whether the training effect is achieved, but it's better than nothing."

"This idea is good, I'll add it immediately when I go back!"

"It's just... Coach Guo, I'll have to trouble you to come up with another set of training plans and standard movements."

Guo Licheng nodded: "No problem, it's very simple for me."

After everyone discussed it, the settings of the smart fitness equipment and the game *Fitness Showdown* were finally completely finalized.

After that, it is necessary to continue to improve some details, and then enter the formal preparation stage.

Fitness equipment needs to find an OEM factory to make a sample, and the game must also be developed in full swing.

After several discussions, everyone discovered that this product, under President Pei's guidance and everyone's concerted efforts, has become clearer and clearer in its product positioning, and the design has become more and more mature!

Everyone is full of expectations for this smart fitness equipment that has never appeared on the market before, and the fitness game that integrates raising gameplay!