Qing Shan Qu Zui

Chapter 643 "Struggle" is a Textbook for Game Developers (Bonus chapter 1/10 for Stone Without Wood)

At the same time, He An, who was deep in thought, also saw Tengda's official Weibo post.

"Strange, what does this Weibo post... mean?"

"The official statement is that there's no clear theme, and it's just a mirror?"

"Ha, as if!"

"This kind of statement might fool ordinary players or up-and-comers, but it won't fool a professional like me."

"This Weibo post must be causing a lot of trouble for the up-and-comers who want to interpret *Struggle*, right?"

"No wonder, because the interpretation of this game has completely exceeded their knowledge scope, requiring very professional game design knowledge to explain it clearly!"

"And this Weibo post... is more like setting some kind of limit, making some kind of distinction."

"All interpretations of *Struggle* can be divided into two parts: one is the interpretation of the real-world problems reflected in *Struggle*; the other is the interpretation of the true meaning of *Struggle*'s creators."

"And this Weibo post is to allow all players to participate in the first part of the interpretation, and only professionals like me can see the second part!"

He An simply wouldn't understand this Weibo post at face value.

The reason is simple: he recognizes a simple truth: any creator will include personal opinions in their work. A work of art, whether it's a game or a movie, can be a mirror, but there will always be the creator's own thoughts projected into it.

In other words, any material, after being processed and created through some artistic form, will have the creator's personal color, it's just a matter of more or less.

Humans are subjective animals, and no one can be absolutely objective.

It's impossible not to include personal opinions, because that would mean the creator has no thoughts of their own, and their work would have no soul.

*Struggle* is clearly not a soulless work!

The surface emphasis of this Weibo post is obviously contradictory to the actual content of the game *Struggle*.

There must be something fishy going on.

Since it doesn't conform to common sense, it means there's something else going on.

And this hidden story can't be analyzed by ordinary game enthusiasts and up-and-comers.

Only a game producer like He An, who has worked in the game field for many years and has reached the peak of game creation theory, can analyze it!

As the saying goes, the layman sees the excitement, the expert sees the tricks.

In He An's view, everyone's previous interpretations of President Pei's games were only at the level of "watching the excitement," because all the puzzles set by President Pei before were actually in the game itself.

But this time, President Pei's puzzles are on the deep structure of the game, in the fusion of the game and reality, and even in the basic theory of the game.

If ordinary game enthusiasts don't understand the basic theory of game production, how can they analyze it?

That's why they feel at a loss.

Before, He An felt that this game gave him a special feeling. It clearly didn't conform to all four basic theories, but it still didn't make him feel that it was a failure.

Why?

After carefully studying the content of the game and comparing it with the four basic theories, He An suddenly realized a problem.

President Pei actually went against all four basic theories, turned defeat into victory, and completed a reversal with great wisdom!

It seems to violate all four basic theories, but in fact, it meets the requirements of these four basic theories at a higher level.

This is going from seeing a mountain as a mountain, directly crossing the stage of seeing a mountain as not a mountain, to the stage of seeing a mountain as still a mountain.

After analysis, He An felt that this content was really suitable for lecturing President Ma.

Because those four basic theories are the experience summary of general game producers, but President Pei is the one who broke the rigid experience, and he broke all four at once!

And He An felt that it would be too wasteful to use such wonderful content just to lecture President Ma.

It deserves to be a textbook for all game producers, so that all domestic game producers can make progress together!

Thinking about it, President Pei should also have this deeper meaning when making this game.

Therefore, He An decided to explain the content of this course in detail and put it on the Internet to give all game producers a lesson!

Of course, this might not be good for President Ma, after all, President Ma paid tuition.

But it doesn't matter, he can just refund President Ma!

Refunding the money for one class while allowing President Ma to learn knowledge is nothing.

He An's lectures were not purely for the tuition fee.

Thinking of this, He An began to prepare an analysis article on *Struggle*.

Or more accurately, a subversive game design theory expressed by President Pei through the game *Struggle*.

And this set of game design theory can be said to be a spiral transcendence of all the game design theories that He An had previously taught. It seems to overturn all the previous basic theories at a higher level, but it is secretly in line with these basic theories.

The title of the article is: *Struggle*: The Subversion and Transcendence of All Traditional Game Design Theories!

At the beginning of the article, He An did not introduce himself, because he has his own Weibo, a large number of players and fans, and in the domestic game circle, there are almost no producers who do not know him.

Therefore, he doesn't need to introduce himself, he only needs to write out his content as it is, and naturally countless people will spread it.

...

"Recently playing *Struggle*, I have some insights to share with everyone."

"*Struggle* completely subverts the traditional game design theory and elevates the theory to a new height."

"Strictly speaking, it's not entirely a game made for players, it's more like a textbook, a textbook exclusively for all game producers to learn from."

"Only game producers who understand the basic theory of game design can understand this textbook, so it's normal for ordinary players to not be able to see through or understand it, because ordinary players lack sufficient theoretical reserves."

"Next, I will analyze from the perspective of a game producer why this game can be regarded as a textbook exclusively for all game producers to learn from."

"First of all, let's start with the official Weibo post."

"The official said that *Struggle* is a mirror and does not have a clear idea. Many people think that *Struggle* really does not contain any personal thoughts, and any behavior that analyzes its internal thoughts is an over-interpretation."

"This is obviously wrong!"

"Because all literary and artistic works in this world are created by people, and when people create literary and artistic works, they will always more or less project their thoughts into them, otherwise this work cannot be formed."

"Just like you want to write a novel, when you write that the protagonist has to make a certain choice, what is your basis? Simple emotional instinct? The demands of the readers? Or the overall theme?"

"Undoubtedly, it's impossible for you to create a work without any purpose. When you write a certain plot, you will always subconsciously project your thoughts on it."

"Therefore, the official said that *Struggle* is a mirror, meaning that it will reflect all aspects of life, and everyone can see different content from it. The official does not want to force you to accept a certain value."

"However, since it is a literary work, then *Struggle* must contain the creator's subconscious content. The only question is, what is it?"

"And this is the key to *Struggle*'s subversion of traditional game design theory."

"This game has at least subverted four aspects of basic game design theory."

"Its publicity method is inconsistent with the game content."

"It chooses a rare, unpopular, and thankless game type;"

"Its game content exceeds the tolerance of most players, making people feel uncomfortable instinctively;"

"Its existence also fails to meet the needs of most players and fails to achieve the purpose of entertainment and relaxation."

"This content involves some basic theories. All producers are welcome to explain it in detail, and I will not repeat it here."

"If a general game violates these four basic principles, then it is an out-and-out piece of junk, and no one will like it."

"However, many people, including me, would not think that *Struggle* is a failed game."

"Considering that these are very basic theories, President Pei, as a successful game producer, cannot not know them."

"Therefore, I have reason to believe that President Pei did it on purpose. He used this kind of show-off method to subvert all the basic theories and then realize the integration and unity of all the theories at a higher level!"

"This is also why I said that *Struggle* can be regarded as a textbook for all game producers, because all game producers can learn something from it."

"So how does President Pei realize the integration and unity of all the theories at a higher level?"

"This technique has actually been used in *Repent and be Saved*, which is called 'breaking the fourth wall'!"

"However, in *Repent and be Saved*, this technique was very obvious, and players with strong perception abilities could realize it after careful consideration;"

"And this time, this technique is completely integrated into the game, into the underlying concept of game design, so only those who understand the basic theory of game design can understand it."

"This method of breaking the fourth wall is progressive."

"First of all, the game's publicity method is breaking the fourth wall. Do you still remember that when *Struggle* was promoted, it was obviously misleading?"

"In fact, President Pei is implying a truth through this publicity case: sometimes, you don't necessarily need to tell lies to deceive people. Telling only part of the truth can also deceive people, and the effect is even better!"

"When President Pei promoted *Struggle*, he told part of the truth. On the surface, every statement seems to be true, but when combined, it completely changes the taste."

"And in the game, the rich version of the protagonist emphasizes struggle, but in fact, he only tells part of the truth. Even he himself is not clearly aware of this. His success is indeed related to his own struggle, but if he didn't have his father's education and abundant resources, could he have achieved such success? Obviously not."

"Therefore, players think President Pei is a liar, and the poor man who kills the rich man in the game also thinks the rich man is a liar."

"Understanding this point, it is not difficult to understand why the poor man would say 'liar' at the end. On the surface, the rich man talks about struggle, and every word he says is true, and it's all his own personal experience, but it is precisely because this is part of the truth that the misleading to people is even more terrible, so the poor man who killed him was so angry."

"Secondly, the expression form of the game also breaks the fourth wall."

"The game is completely based on the social reality of the United States, and the details of the lives of the rich and the poor are completely presented according to reality. During the game, it will naturally produce an extremely close connection with reality."

"We will think that the rich and poor protagonists are like living people, existing in reality, and such a story is completely reasonable."

"And the large number of details added to the game allows everyone to see the shadow of reality in the game, to see what happened to themselves, so that the content of the game and the content of reality are highly combined."

"A thousand Hamlets are created in the hearts of a thousand readers."

"Finally, the content that the game maker really wants to express is also hidden in the game. If you can find it, you will know that this is also breaking the fourth wall!"

"How many people have noticed the luxury logo that runs through the entire game?"

"How many people have noticed that the opportunity for the poor to change their destiny actually exists in reality, but in the game, it is completely deprived by the game's own mechanism?"