Chi Rou de Xiong Mao

Chapter 1043 Survival Simulation Game

Jiang Ye ushered in a relatively leisurely month.

His daily working hours dropped to eight hours, and he felt incredibly relaxed, as if in an era of peace and prosperity.

Although Jiang Ye's work hours decreased, various major events continued to unfold.

The first major event was that Fu Qiuyan's fleet successfully captured all the Toadmen mining pirates and made contact with Duozhao Star.

The Emperor of Duozhao Star was overjoyed, as a long-standing worry was resolved. He generously paid a trillion credit reward and sent the Duozhao Star fleet to take away the Toadmen mining pirates.

A few days later, Fu Qiuyan's subordinates found news from Duozhao Star. Through translated news, they learned that the Toadmen mining pirates were collectively sunk into the marsh.

Sinking into the marsh was a local torture on Duozhao Star.

This planet was covered with marshes of different colors, some continuous marsh areas even spanning hundreds of kilometers, appearing almost endless. Rich fungi turned the outdoor marshes into sticky, colorful thick soup, emitting a pungent odor like chemical raw materials.

Toadmen had the ability to metabolize toxins, but they could not tolerate suffocation.

Starting from thousands of years ago, the ancient dynasties of Duozhao Star had a custom of collectively sinking captives into the marsh during major wars.

The method was simple: tie the Toadmen with ropes and stones, then drive the marsh boats to the center of the marsh and throw them in one by one.

The Toadmen sunk into the marsh would slowly suffocate to death within the next three hours, a process of extreme agony.

After death, the Toadmen's bodies would stiffen and release the white fluid from within their bodies, including fluids from their stomachs, intestines, and hearts. The executioners only needed to wait patiently by the marsh for countless ghost-like white fluids to surface until the entire marsh was covered like cream, and then they could leave with peace of mind.

The largest collective marsh-sinking event in Toadmen history occurred four hundred years ago. Two giant dynasties in the northern and southern hemispheres engaged in an apocalyptic war, and within three months, they sank eighty million Toadmen captives. The marshes near the equator all turned white, appearing as if the planet had been painted white from space.

The second major event was that the environmental modification of Spiral Star was nearing completion.

The oxidation process had reached 90%, and the atmosphere had formed and was continuously thickening.

The sea-creation project was proceeding in an orderly manner and was already half complete. From space, the area of blue oceans on Spiral Star had significantly increased, and all familiar landforms had been altered.

At the same time, over twenty types of electronic organisms had been released. They bred in large numbers, nesting, fighting, and migrating across the planet's surface, beginning to form a preliminary ecosystem.

The research teams under Zhi Jun and Hua Qing were still working diligently, designing and producing more species, continuously releasing them onto Spiral Star's plains, plateaus, deserts, and oceans day after day.

Concurrently, during the research team's work, an interesting byproduct emerged.

A small game.

In the game, one could design a mud monster and endow it with different characteristics, then place it in an environment to evolve rapidly and observe the final outcome.

Jiang Ye tried playing it.

The game rules were simple: a circular territory, where green dots representing "plant-like food" would appear daily.

The mud monsters had to go out to forage for plants during the day and bring them back to eat at night.

If they didn't eat, they would starve to death. Eating one portion of food allowed them to survive until the next day, and eating two portions allowed them to reproduce another identical mud monster the next day.

Jiang Ye first designed white mud monsters with the characteristic of "friendly," which meant they would share food they found with other mud monsters.

Then he designed black mud monsters with the characteristic of "aggressive," which meant they would hoard any food they encountered.

If a black mud monster and a white mud monster met and both found a portion of food, the black mud monster would take three-quarters of the food, while the white mud monster would only get one-quarter.

If two black mud monsters met, they would divide the food equally after a fight, but due to excessive energy expenditure, they would die of weakness the next day even after eating.

First, he set the daily amount of plant food, then set the initial number of three white mud monsters and three black mud monsters, and started the simulation.

On the game interface, green plant dots continuously appeared, and the black and white mud monsters constantly picked plants, occasionally clashing. Mud monsters were constantly dying of starvation, and new ones were constantly being born.

Everything happened very quickly, so fast that it created afterimages.

After a hundred days, the number of black and white mud monsters tended to be half each, but the white mud monsters were slightly fewer, at 90, while the black mud monsters were slightly more, at 100, for a total of 190.

The game popped up a message: "Under the current environment and characteristics, the two mud monsters with different personalities tend to reach a stable population. The friendly type seems to be at a slight disadvantage, while the aggressive type has a slight edge."

Jiang Ye changed the initial number of mud monsters, releasing only three white mud monsters. After a hundred days of simulation, the total number of white mud monsters reached 270, tending towards stability, far exceeding the total of two hundred in the first simulation.

The game popped up a message: "In the same environment, only friendly creatures tend to survive in greater numbers."

Jiang Ye modified the initial number of mud monsters, releasing only black mud monsters.

After a hundred days of rapid simulation, the total number of black mud monsters dropped to 0, and they became extinct.

"In the same environment, only aggressive creatures will fall into endless conflict, eventually leading to extinction."

Jiang Ye again modified the initial number of mud monsters, ten white mud monsters and one black mud monster.

After a rapid simulation, the result was the same as the first simulation: ninety white mud monsters, one hundred black mud monsters, for a total of one hundred and ninety.

The game again prompted: "When both friendly and aggressive creatures of different personalities appear in the environment, their numbers tend to stabilize. The friendly type is at a disadvantage, but the total number of creatures of both personalities is slightly less than when only friendly creatures are present. Therefore, the better approach is to choose the opposite side of your opponent and ensure balance."

Jiang Ye played a few more rounds, setting different parameters, such as adjusting combat ability, movement speed, and reproduction rates. The more parameters there were, the more complex the environment became, and the final simulation results became stranger, accompanied by several pages of analysis reports.

Hua Qing suggested that this game could be promoted as an educational game for children on various planets.

Jiang Ye readily approved the project and personally recorded a recommendation, which he posted on his social media account.

"Hello everyone, I am Jiang Ye. Today I recommend an educational mini-game suitable for primary and secondary school students. You can download it by clicking the link below the video."

"This game was created by simplifying and packaging a program from the military's biological laboratory. The gameplay is very simple: create different environments and creatures, conduct rapid simulations, and finally observe the population status of the creatures."

"This game can stimulate children's interest in the natural world, enhance their understanding of evolution, and allow them to learn some concepts related to game theory. It can even produce results that completely contradict common sense. I believe it will have some beneficial effects on children's growth."