Chapter 2 Is This Thing Just a Casual Game? Unsure, I'll Play More

The protagonist from the introduction appears on screen. Daixiaomei controls the protagonist, "Little Overlord," and walks towards a door.

Opening the door,

A spotlight shines in the pitch-black room, with a sunflower in the center as if it had been waiting for a long time. /

*Hello!

*I'm Little Flower!

*Hee hee hee, it's impolite to pretend not to know me, so I guess I have to teach you manners.

*Are you ready? Let's begin!

The narration ends.

The "Little Overlord" controlled by Daixiaomei transforms into a red heart, enclosed within a white square frame.

Below the frame, it shows lv1, hp20/20.

This is the level and health.

At the bottom, there are four player-controllable options: Fight, Act, Item, Mercy.

It's a turn-based game, and on the player's turn, they can choose to actively fight or to make peace.

Little Flower continues the plot:

*See this heart? This is your soul, the essence of life!

*Your soul is weak at first, but as your level increases, you can become stronger.

*You ask what lv means? Of course, it means love!

"The introduction is quite detailed."

After Little Flower's introduction, Daixiaomei gains control of the red heart, moving it around with warm hands. "If I'm not mistaken, I should be controlling this red heart to move within this white box and dodge attacks. The gameplay is quite simple."

*You want to get love, right?

Daixiaomei nods interactively.

*Don't worry, I'll give you some!

*In the underworld, love is passed through these white 'friendship particles.' Are you ready? Move, catch as many as you can.

"That's generous?"

Daixiaomei is a bit surprised. The NPC is quite friendly, giving a health pack at the start.

'Be careful, it might be a trap...'

'Danger!'

Before the bullet comments can even float by, Daixiaomei has already made the little red heart welcome the white friendship particles.

Boom boom boom!!!

Then: hp-19, 01/20

"Ah!"

"Holy crap!"

The naive Daixiaomei is stunned and completely bewildered.

Against convention?

'Straightforward girl'

'Friendship-ending particles!'

'No way, no way, no way, someone would actually be so naive as to believe such a blatant lie.'

'Hahaha, as expected of you, Daixiaomei, you're really quite dense.'

......

The audience's excitement is ignited. Daixiaomei, seeing the increasing bullet comments, joins in the fun:

"Holy crap, this guy is a real scumbag!"

"I refuse! Let's go again!"

Daixiaomei's stream is very entertaining. Realizing she's been outplayed, she rolls up her sleeves and prepares to crush Little Flower.

Little Flower's friendly expression fades, revealing a monstrous visage.

*You idiot! In this world, it's either kill or be killed.

*Who would miss such a great opportunity!

Little Flower stops pretending and lays her cards on the table.

【Die!】

The thick, black, enlarged font almost fills Daixiaomei's entire computer screen.

The Little Flower, who was enthusiastic just a moment ago, now speaks with venom that sends chills down one's spine.

The transition is too fast, like a tornado.

No matter how many games one has played, it's hard to associate the very first NPC encountered in the starting village with evil.

The way the background story unfolds is so unconventional!

Many people begin to look forward to what will happen next.

The white particles form a circle and attack the little red heart within the frame.

The circle continuously shrinks. Daixiaomei controls the heart to sway left and right within the frame, trembling.

Just as the white circle is about to swallow the heart, a blast of fire hits, sending Little Flower flying. The health of the Little Overlord is instantly restored.

Then,

A benevolent woman with a sheep's head emerges from above the square white frame.

Her head resembles that of a Nubian goat, with drooping ears and short horns.

She also has two prominent tusks, long eyelashes, and her pupils show a faint red hue.

She wears a purple robe and has a human-like form, but her limbs end in claws.

*What a cruel creature, to torment such a weak and helpless child.

*Don't be afraid, child, my name is Toriel, the caretaker of the ruins.

*I come to this place every day to see if anyone has fallen.

*It has been a long time since a human has come here before you.

Phew!~

Seeing her HP restored, Daixiaomei breathes a sigh of relief, her eyes still wary of Toriel, her fingers slightly tensed.

Who knows if this kind-looking individual might be another Little Flower.

The initial counter-convention design successfully instills a sense of caution in the player's mind.

Fortunately,

The feared outcome does not occur.

After a series of dialogues, Daixiaomei confirms that this gentle woman with a sheep's head is indeed the friendly NPC who guides new players in understanding the game's worldview.

As Toriel leads the player back to her home, she explains the underground world in meticulous detail along the way.

It feels like a mother caring for her child.

The viewers who are familiar with the plot following Daixiaomei affectionately call Toriel "Sheep Mom."

Under Sheep Mom's guidance, Daixiaomei also understands the game's mechanics. "This should be a story-exploration type of game."

"Explore the entire ruin, and upon reaching each scene, you'll encounter a boss."

"The way to clear it is to control the red heart to dodge attacks from all directions, which really tests reaction ability."

Daixiaomei takes a deep breath. "It does have some substance. This counter-convention play... it's truly the work of a genius game designer!"

She emphasizes the word "genius," and the audience can sense her slight resentment towards the designer.

'The gameplay is indeed quite novel, with a feel of old wine in new bottles.'

'This intricate map and world-building setting don't seem like the quality of a mini-game.'

'This author has something; just looking at the characterization of Sheep Mom gives a glimpse of their skill.'

......

The opening is very innovative. Many viewers unconsciously immerse themselves in the game, even seeing glimpses of their own family members in some of Sheep Mom's details.

But in the next moment, this pleasantness is abruptly cut short.

"Hey, why do I feel like I shouldn't be wandering aimlessly in Sheep Mom's castle? I should be looking for the boss."

After wandering for a while, Daixiaomei realizes she can't seem to leave the castle. Some areas are off-limits according to Sheep Mom, but if she doesn't go to those places, the story seems unable to progress.

When she insists on going to the secret area below the castle, the one everyone least wants to see, appears.

Sheep Mom is the boss of the current castle!

Seeing Sheep Mom appear on the opponent's interface, Daixiaomei is stunned. What was bound to happen has happened.

Daixiaomei truly cannot bear to fight Sheep Mom. Fortunately, there is a mercy option, and every time it's her turn, she chooses to show mercy.

And Toriel, unwilling to harm her child, always diverts her magic flames just before they touch the red heart.

Thus.

After a heartfelt farewell (and a lot of letting go) with Sheep Mom, Daixiaomei officially leaves the starting village and faces the real challenge.

The first boss encountered is the spider queen Mafay, who practices forced sales.

Lu Li made a slight adjustment to the plot compared to the original work.

He placed the somewhat difficult spider queen before the Skeleton Brothers and Andain.

This way, the minor boss can teach players who have just left the starting village a good lesson.

After being thoroughly thrashed by Mafay, players gain the initiative and will make a choice. If they continuously choose mercy, it will directly trigger the pacifist route.

However, most players will choose to end this creature that has been tormenting them relentlessly at the first opportunity.

This will trigger the normal route.

Clever players can generally infer different story paths by combining their experience in the starting village with the hints.

They can discover the core gameplay of the game early on and enjoy the moving stories depicted by the game while having the energy to overcome bosses.

Entering the battle interface.

Daixiaomei skillfully manipulates the red heart, dodging and weaving, performing warm-up movements.

However, this is different from the common monsters she has encountered before.

The spider queen Mafay dyes the red heart purple and binds it with spider webs.

The white frame can only accommodate three spider webs, effectively compressing the activity area to three fixed positions: upper, middle, and lower.

The difficulty significantly increases.

And this is just an appetizer.

Small spiders moving at high speed attack the purple heart. Initially, she can barely defend herself.

But the faster they move, the harder it becomes.

Soon, Daixiaomei becomes like a child who is bewildered on a highway.

She is sent spinning by the speeding spiders.

Occasionally interspersed are staggered boomerang attacks and unconventional donut-shaped projectiles that interfere.

Before long,

Daixiaomei is defeated by the spider queen's fast-paced attacks.

gameover!

Facing the black and white screen, Daixiaomei is stunned for a second and protests, "I was just a bit distracted, let's go again, let's go again."

Three seconds later,

gameover!

"That doesn't count, doesn't count! Again."

After two consecutive early deaths, Daixiaomei feels a bit embarrassed.

Another five seconds later,

gameover!

"Ah, just a little bit more, again!"

Three minutes later.

gameover!

Facing the black and white screen, Daixiaomei, who has died countless times, looks somewhat vacant:

"Is this really a simple mini-game? Not sure, let's play more!"

......

ps: For the sake of saving time, I've made a small revision. Otherwise, it would take too much space to explain this game well. I hope for your understanding.