Titanfall's official mascot: Everyone has waited a long time. "Titanfall" has sold thirty-five million copies in its first month domestically and fifty million copies overseas, with a dual-platform rating of 9.9. Thank you all for your continued support.
What the heck?!
This was the first reaction of almost every netizen upon seeing the data. Overseas sales surpassed domestic sales?
This was unprecedented in the entire history of Dragon Country's gaming industry. After all, foreigners who were accustomed to fine dining wouldn't be able to swallow such garbage.
It was considered a stroke of luck if a game produced in Dragon Country made even a ripple overseas. Only in the past two years, with the rise of Lingjing, have overseas sales shown occasional upticks.
But overseas sales surpassing domestic sales was too dreamlike!
"Uh... brothers, my first reaction to the data was surprise, then my old face flushed with embarrassment."
"There are just more wealthy people overseas."
"This has little to do with being rich or not. VR equipment produced domestically now has discounted prices, with a ten-thousand unit acquisition being not too high a barrier to entry."
"Awesome!!"
"Too strong, too strong, Lingjing Grass Hut!!"
"It's hard to tell if you're overly excited or just stunned by the emotional blow."
"Honestly, after finishing the scene where Cooper and BT-7247 reunited, I dreamt about it for three consecutive nights."
"Wuwuwu~~ I envy you for having BT in your dreams. I, t/"
"This... this is too ferocious."
"Then I can directly unlock 'The Three-Body Problem'?"
"System, how much emotional value is needed to unlock the VR version of 'The Three-Body Problem' now?"
【Ding! VR version of 'The Three-Body Problem' requires 10 billion emotional value】
"Damn!"
"Dark, it's really damn dark!"
Lu Li rubbed his head, pondering what his next game should be.
Now that he had enough emotional value, cultural works like "The Three-Body Problem" that had no game templates from before his transmigration would have higher emotional value content when made into games.
For other games with real-world templates such as VR versions of "The Last of Us," "Battlefield," "Sekiro: Shadows Die Twice," "Dead Space"... the emotional value needed would be at most 5 billion.
Which was about the same price as "Titanfall."
However, Lu Li's own idea was to first create "The Three-Body Problem" to let the people of Blue Star experience the charm of true hard sci-fi works. VR games needed to be diversified; they couldn't just have the label of "emotional gut-punching."
But for PC games, it was fine. Tons of emotional gut-punches could be delivered freely. After all, the sense of immersion was slightly worse than VR, and it wouldn't kill anyone, so feel free to punch, punch hard!
Releasing two VR games within half a year was already astonishing. Too fast would be suspicious, as if cheating. The most stable method was to follow Bao Xue's footsteps.
Although he didn't want to admit it, Bao Xue, who had been planning for VR games seven years in advance, was indeed the industry's trendsetter. Following her would surely lead to no mistakes.
It was rumored that Bao Xue would also release a VR game before the end of this year. Once the technology was mastered, the release speed was indeed fast!
But for Lu Li, it was still not fast enough. If Lingjing didn't release a new game during the blank period from July to the end of the year, wouldn't Bai Zhiyuan, that little girl, be anxious to death?
He knew very well Bai Zhiyuan's fondness for games produced by Lingjing.
After much deliberation, considering the practicalities, Lu Li decided to make some PC games during this period to fill the gap.
"But... what should I make?"
...
(I have already figured out what to write next. The "Call of Duty 4" and "Modern Warfare 8" collection will focus on the emotional impact of Soap, which will fill the previous plot holes.)
(What do you think?)